Add asset loading support.
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@ -11,6 +11,7 @@
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#include "display/display.h"
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#include "rpg/world/maps/testmap.h"
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#include "ui/textbox.h"
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#include "asset/asset.h"
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map_t MAP;
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game_t GAME;
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@ -21,6 +22,7 @@ void gameInit() {
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timeInit();
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inputInit();
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displayInit();
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assetInit();
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textboxInit();
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testMapInit(&MAP);
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@ -62,5 +64,6 @@ void gameSetMap(map_t *map) {
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}
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void gameDispose() {
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assetDispose();
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displayDispose();
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}
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