Fixed weird fmod bug I guess
This commit is contained in:
		| @@ -19,8 +19,9 @@ RenderManager::RenderManager(DawnGame *game) : | ||||
| void RenderManager::init() { | ||||
|   // Lock the common shaders | ||||
|   this->lockSimpleTextured = this->shaderManager.lockShader<SimpleTexturedShader>(); | ||||
|   this->lockUIShaderProgram = this->shaderManager.lockShader<SimpleTexturedShader>(); | ||||
|   this->simpleTexturedShader = this->shaderManager.getShader<SimpleTexturedShader>(this->lockSimpleTextured); | ||||
|    | ||||
|   this->lockUIShaderProgram = this->shaderManager.lockShader<SimpleTexturedShader>(); | ||||
|   this->uiShader = this->shaderManager.getShader<SimpleTexturedShader>(this->lockUIShaderProgram); | ||||
|  | ||||
|   this->renderPipeline.init(); | ||||
|   | ||||
		Reference in New Issue
	
	Block a user