Fixed weird fmod bug I guess
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@ -19,8 +19,9 @@ RenderManager::RenderManager(DawnGame *game) :
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void RenderManager::init() {
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// Lock the common shaders
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this->lockSimpleTextured = this->shaderManager.lockShader<SimpleTexturedShader>();
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this->lockUIShaderProgram = this->shaderManager.lockShader<SimpleTexturedShader>();
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this->simpleTexturedShader = this->shaderManager.getShader<SimpleTexturedShader>(this->lockSimpleTextured);
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this->lockUIShaderProgram = this->shaderManager.lockShader<SimpleTexturedShader>();
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this->uiShader = this->shaderManager.getShader<SimpleTexturedShader>(this->lockUIShaderProgram);
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this->renderPipeline.init();
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