Fixed weird fmod bug I guess
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@ -20,6 +20,11 @@ struct ShaderPassItem SceneDebugLine::createShaderItem(
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Camera *camera,
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SimpleTexturedShader *shader
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) {
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assertNotNull(mesh);
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assertNotNull(lineIndex);
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assertNotNull(camera);
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assertNotNull(shader);
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struct ShaderPassItem item;
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item.priority = this->priority;
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