Refactoring some of the poker game logic again.
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temp/frame.h
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43
temp/frame.h
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/**
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* Copyright (c) 2021 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include <dawn/dawn.h>
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#include "../../display/framebuffer.h"
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#include "../../display/primitive.h"
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#include "../../display/texture.h"
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#include "../../display/shader.h"
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#include "../../display/camera.h"
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#include "../../display/primitives/quad.h"
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#include "../../display/gui/font.h"
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/**
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* Initializes the various frame buffers for the poker game.
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*
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* @param poker Poker game to initialize for
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* @param render Rendering context.
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*/
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void pokerFrameInit(poker_t *poker, render_t *render);
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/**
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* Bind the world frame, this will also correct the camera angles.
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*
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* @param poker Poker game context.
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* @param render Rendering engine context.
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*/
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void pokerFrameWorld(poker_t *poker, render_t *render);
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/**
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* Bind the frame for GUI rendering.
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*
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* @param poker Poker game context.
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* @param render Rendering engine context.
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*/
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void pokerFrameGui(poker_t *poker, render_t *render);
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void pokerFrameTest(poker_t *poker, render_t *render);
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