Ensure linux terminal is still working
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@ -8,7 +8,7 @@
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#include "frame.h"
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#include "display/symbol.h"
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#include "rpg/world/map.h"
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#include "game.h"
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#include "game/game.h"
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#include "ui/textbox.h"
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#include "display/draw/drawshape.h"
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@ -24,6 +24,11 @@ void frameInit() {
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}
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void frameUpdate() {
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switch(GAME.state) {
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case GAME_STATE_PAUSED:
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}
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map_t *map = GAME.currentMap;
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if(map == NULL) return;
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@ -8,7 +8,7 @@
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#include "assert/assert.h"
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#include "rpg/entity/entitydirection.h"
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#include "symbol.h"
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#include "time.h"
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#include "game/time.h"
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char_t symbolGetCharByEntity(const entity_t *ent) {
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assertNotNull(ent, "Entity cannot be NULL.");
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