Added Unit Tests

This commit is contained in:
2021-10-01 00:27:36 -07:00
parent 88a75e2ddd
commit 52f622b5c3
10 changed files with 271 additions and 454 deletions

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@ -72,4 +72,10 @@ uint8_t cardCountPairs(card_t *in, uint8_t inCount, uint8_t number,
void cardShuffle(card_t *hand, uint8_t length) {
arrayShuffle(sizeof(card_t), hand, length);
}
uint8_t cardWriteDeck(card_t *hand) {
uint8_t i;
for(i = 0; i < CARD_DECK_SIZE; i++) hand[i] = i;
return CARD_DECK_SIZE;
}

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@ -194,4 +194,12 @@ uint8_t cardCountPairs(
* @param hand Hand to shuffle.
* @param length Length of the hand to shuffle.
*/
void cardShuffle(card_t *hand, uint8_t length);
void cardShuffle(card_t *hand, uint8_t length);
/**
* Write an entire deck of cards (in order) to a given hand.
*
* @param hand Hand to write the deck to.
* @return The count of cards in the deck.
*/
uint8_t cardWriteDeck(card_t *hand);

115
src/poker2/poker.c Normal file
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@ -0,0 +1,115 @@
/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "poker.h"
void pokerInit(poker2_t *poker) {
pokerResetRound(poker);
poker->playerCount = 0;
}
void pokerResetRound(poker2_t *poker) {
poker->deckSize = cardWriteDeck(poker->deck);
poker->graveSize = 0;
poker->communitySize = 0;
poker->potCount = 0;
pokerPotAdd(poker);
}
// Pot functions
uint8_t pokerPotAdd(poker2_t *poker) {
poker2pot_t *pot;
uint8_t i = poker->potCount++;
pot = poker->pots + i;
pot->chips = 0;
pot->playerCount = 0;
return i;
}
void pokerPotAddPlayer(poker2pot_t *pot, uint8_t playerIndex) {
if(!arrayContains(
sizeof(uint8_t), pot->players, pot->playerCount, &playerIndex
)) return;
pot->players[pot->playerCount++] = playerIndex;
}
// Dealer Functions
void pokerTurn(poker2_t *poker, uint8_t count) {
uint8_t i;
for(i = 0; i < count; i++) {
cardDeal(
poker->deck, &poker->deckSize, poker->community, &poker->communitySize
);
}
}
void pokerBurn(poker2_t *poker, uint8_t count) {
uint8_t i;
for(i = 0; i < count; i++) {
cardDeal(poker->deck, &poker->deckSize, poker->grave, &poker->graveSize);
}
}
// Player Functions
uint8_t pokerPlayerAdd(poker2_t *poker) {
poker2player_t *player;
uint8_t i = poker->playerCount++;
player = poker->players + i;
player->cardCount = 0;
player->chips = 0;
player->state = 0x00;
return i;
}
void pokerPlayerDeal(poker2_t *poker, poker2player_t *player, uint8_t count) {
uint8_t i;
for(i = 0; i < count; i++) {
cardDeal(poker->deck, &poker->deckSize, player->cards, &player->cardCount);
}
}
void pokerPlayerChipsAdd(poker2player_t *player, int32_t chips) {
player->chips += chips;
if(player->chips > 0) {
flagOff(player->state, POKER_PLAYER_STATE_OUT);
} else {
player->state |= POKER_PLAYER_STATE_OUT;
}
}
void pokerPlayerDealAll(poker2_t *poker, uint8_t count) {
uint8_t i;
poker2player_t *player;
for(i = 0; i < poker->playerCount; i++) {
player = poker->players + i;
// Can't deal to a player who is folded or out
if(player->state & (POKER_PLAYER_STATE_FOLDED|POKER_PLAYER_STATE_OUT)) {
continue;
}
pokerPlayerDeal(poker, player, count);
}
}
// Betting
void pokerPlayerBetPot(
poker2_t *poker, poker2pot_t *pot, uint8_t playerIndex, int32_t chips
) {
poker2player_t *player;
player = poker->players + playerIndex;
player->chips -= chips;
pot->chips += chips;
pokerPotAddPlayer(pot, playerIndex);
}
void pokerPlayerBet(poker2_t *poker, uint8_t playerIndex, int32_t chips) {
pokerPlayerBetPot(
poker, poker->pots + (poker->potCount - 1), playerIndex, chips
);
}

72
src/poker2/poker.h Normal file
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@ -0,0 +1,72 @@
/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "../libs.h"
#include "../util/flags.h"
#include "../util/array.h"
#include "../poker/card.h"
#define POKER_PLAYER_COUNT_MAX 5
#define POKER_PLAYER_HAND_SIZE_MAX 2
#define POKER_PLAYER_STATE_FOLDED flagDefine(0)
#define POKER_PLAYER_STATE_OUT flagDefine(1)
#define POKER_GRAVE_SIZE_MAX CARD_DECK_SIZE
#define POKER_COMMUNITY_SIZE_MAX 5
#define POKER_POT_COUNT_MAX POKER_PLAYER_COUNT_MAX
typedef struct {
int32_t chips;
card_t cards[POKER_PLAYER_HAND_SIZE_MAX];
uint8_t cardCount;
uint8_t state;
} poker2player_t;
typedef struct {
int32_t chips;
uint8_t players[POKER_PLAYER_COUNT_MAX];
uint8_t playerCount;
} poker2pot_t;
typedef struct {
card_t deck[CARD_DECK_SIZE];
uint8_t deckSize;
card_t grave[POKER_GRAVE_SIZE_MAX];
uint8_t graveSize;
card_t community[POKER_COMMUNITY_SIZE_MAX];
uint8_t communitySize;
poker2pot_t pots[POKER_POT_COUNT_MAX];
uint8_t potCount;
poker2player_t players[POKER_PLAYER_COUNT_MAX];
uint8_t playerCount;
} poker2_t;
void pokerInit(poker2_t *poker);
void pokerResetRound(poker2_t *poker);
uint8_t pokerPotAdd(poker2_t *poker);
void pokerPotAddPlayer(poker2pot_t *pot, uint8_t playerIndex);
void pokerTurn(poker2_t *poker, uint8_t count);
void pokerBurn(poker2_t *poker, uint8_t count);
uint8_t pokerPlayerAdd(poker2_t *poker);
void pokerPlayerDeal(poker2_t *poker, poker2player_t *player, uint8_t count);
void pokerPlayerChipsAdd(poker2player_t *player, int32_t chips);
void pokerPlayerDealAll(poker2_t *poker, uint8_t count);
void pokerPlayerBetPot(
poker2_t *poker, poker2pot_t *pot, uint8_t playerIndex, int32_t chips
);