About to cleanup truetype and newtruetype
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@ -32,23 +32,22 @@ namespace Dawn {
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float_t width = 0.0f;
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int32_t quadStart = -1;
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int32_t quadCount = 0;
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std::vector<struct UILabelText*> texts;
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};
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class UILabel : public UIComponentRenderable {
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private:
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Mesh mesh;
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FontShaderBuffer shaderBuffer;
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std::vector<struct UILabelText> texts;
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std::vector<struct UILabelText> textsBuffered;
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std::vector<struct UILabelLine> lines;
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std::map<NewTrueTypeFaceTexture*, int32_t> textureMap;
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public:
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int32_t quadStart = 0;
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int32_t quadCount = -1;
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int32_t quadCountTotal = -1;
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std::vector<struct UILabelText> texts;
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std::vector<struct UILabelText> textsBuffered;
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std::vector<struct UILabelLine> lines;
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UILabel(SceneItem *item);
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