Much much better
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/**
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* Copyright (c) 2021 Dominic Msters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "list.h"
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List * listCreate() {
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List *list = malloc(sizeof(List));
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if(list == NULL) return NULL;
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list->start = NULL;
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list->end = NULL;
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list->size = 0;
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return list;
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}
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ListEntry * listAdd(List *list, void *data) {
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//Create the list entry
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ListEntry *entry = malloc(sizeof(ListEntry));
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if(entry == NULL) return NULL;
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entry->data = data;
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entry->next = NULL;
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entry->prev = NULL;
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//Add it to the list
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listAddEntry(list, entry);
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//Return the entry
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return entry;
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}
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void listAddEntry(List *list, ListEntry *entry) {
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//Is this the first / only thing in the list?
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if(list->start == NULL) {
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list->start = entry;
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list->end = entry;
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} else {
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//Make the end's next be this entry, and this entry's prev the end, then
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//make this the new end
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entry->prev = list->end;
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list->end->next = entry;
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list->end = entry;
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}
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list->size++;
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}
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void listRemove(List *list, ListEntry *entry, bool freeData) {
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//Update next and prev
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if(entry->prev != NULL) entry->prev->next = entry->next;
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if(entry->next != NULL) entry->next->prev = entry->prev;
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//Was this at the end?
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if(list->start == entry) list->start = entry->next;
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if(list->end == entry) list->end = entry->prev;
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if(freeData) free(entry->data);
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free(entry);
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list->size--;
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}
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ListEntry * listGetByIndex(List *list, int index) {
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if(index >= list->size) return NULL;
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//TODO: We can probably make this more efficient by deciding which way we
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//should loop from based on the list size.
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int i = 0;
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ListEntry *previous = list->start;
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while(previous != NULL) {
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if(i == index) return previous;
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i++;
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previous = previous->next;
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}
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return NULL;
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}
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int listGetIndex(List *list, ListEntry *entry) {
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int i = 0;
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ListEntry *previous = list->start;
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while(previous != NULL) {
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if(previous == entry) return i;
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i++;
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previous = previous->next;
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}
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return -1;
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}
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void listDispose(List *list, bool freeData) {
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//Free all of the entries
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ListEntry *next = list->start;
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ListEntry *current;
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while(next != NULL) {
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current = next;
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next = current->next;
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if(freeData) free(current->data);
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free(current);
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}
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free(list);
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}
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@ -1,86 +0,0 @@
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// Copyright (c) 2021 Dominic Msters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include <stdio.h>
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#include <stdbool.h>
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#include <malloc.h>
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/**
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* Entry within a given linked list.
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* @param data* The pointer to the data that is within the entry.
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* @param prev* Pointer to the previous entry in the list.
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* @param next* Pointer to the next entry in the list.
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*/
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typedef struct ListEntry {
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void *data;
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struct ListEntry *prev;
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struct ListEntry *next;
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} ListEntry;
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/**
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* Linked List of elements, Doubly Linked.
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* @param size The count of elements currently within the list
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* @param start* First element within the list.
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* @param end* Last element within the list.
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*/
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typedef struct {
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int size;
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ListEntry *start;
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ListEntry *end;
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} List;
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//Method definitions
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/**
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* Creates a new linked list
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* @return Pointer to a new linked list.
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*/
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List * listCreate();
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/**
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* Adds data to a linked list
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*
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* @param list* Pointer to a previously created linked list
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* @param data* Pointer to your data
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* @return A pointer to the new entry in the linked list that was created
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*/
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ListEntry * listAdd(List *list, void *data);
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/**
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* Internal function
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*/
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void listAddEntry(List *list, ListEntry *entry);
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/**
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* Remove a list entry from the linked list
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* @param list* Pointer to a previously created linked list
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* @param entry* Pointer to the entry within the linked list.
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* @param freeData If true the data of the ListEntry will be free()'d
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*/
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void listRemove(List *list, ListEntry *entry, bool freeData);
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/**
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* Returns the entry at a given index. This method is costly.
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* @param list* Pointer to a previously created linked list
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* @param index Index of element within the linked list to remove
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* @return The entry at the index or NULL if outside the bounds.
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*/
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ListEntry * listGetByIndex(List *list, int index);
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/**
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* Returns the index of an entry within the linked list. This method is costly.
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* @param list* Pointer to a previously created linked list
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* @param entry* Pointer to the entry within the linked list.
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* @return The index within the list the entry is in, or -1 if not found.
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*/
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int listGetIndex(List *list, ListEntry *entry);
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/**
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* Dispose a previously created link list.
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* @param list* Pointer to a previously created linked list
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* @param freeData If true the data within each ListEntry will be free()'d
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*/
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void listDispose(List *list, bool freeData);
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