Starting scene loader.

This commit is contained in:
2024-12-01 13:27:36 -06:00
parent bcbc8796da
commit 4dccd7d969
18 changed files with 251 additions and 136 deletions

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@@ -9,4 +9,5 @@ target_sources(${DAWN_TARGET_NAME}
TextureLoader.cpp
JSONLoader.cpp
TrueTypeLoader.cpp
SceneLoader.cpp
)

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@@ -7,8 +7,11 @@
using namespace Dawn;
JSONLoader::JSONLoader(const std::string name) :
AssetLoader(name),
JSONLoader::JSONLoader(
const std::shared_ptr<AssetManager> assetManager,
const std::string name
) :
AssetLoader(assetManager, name),
loader(name),
state(JSONLoaderState::INITIAL)
{

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@@ -25,7 +25,10 @@ namespace Dawn {
public:
json data;
JSONLoader(const std::string name);
JSONLoader(
const std::shared_ptr<AssetManager> assetManager,
const std::string name
);
void updateSync() override;
void updateAsync() override;
~JSONLoader();

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@@ -0,0 +1,44 @@
// Copyright (c) 2024 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "SceneLoader.hpp"
using namespace Dawn;
SceneLoader::SceneLoader(
const std::shared_ptr<AssetManager> assetManager,
const std::string name
) :
AssetLoader(assetManager, name),
state(SceneLoaderState::INITIAL)
{
}
void SceneLoader::updateAsync() {
switch(this->state) {
case SceneLoaderState::INITIAL:
this->jsonLoader = getAssetManager()->get<JSONLoader>(this->name);
this->state = SceneLoaderState::LOADING_JSON;
break;
case SceneLoaderState::LOADING_JSON:
break;
default:
break;
}
}
void SceneLoader::updateSync() {
}
std::shared_ptr<Scene> SceneLoader::getScene() {
return scene;
}
SceneLoader::~SceneLoader() {
}

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@@ -0,0 +1,40 @@
// Copyright (c) 2024 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "JSONLoader.hpp"
#include "scene/Scene.hpp"
namespace Dawn {
enum class SceneLoaderState {
INITIAL,
LOADING_JSON,
};
class SceneLoader : public AssetLoader {
protected:
SceneLoaderState state;
std::shared_ptr<JSONLoader> jsonLoader;
std::shared_ptr<Scene> scene;
public:
SceneLoader(
const std::shared_ptr<AssetManager> assetManager,
const std::string name
);
void updateSync() override;
void updateAsync() override;
/**
* Returns the Scene that was loaded, or nullptr if not loaded.
*
* @return The loaded scene.
*/
std::shared_ptr<Scene> getScene();
~SceneLoader();
};
}

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@@ -8,8 +8,11 @@
using namespace Dawn;
TextureLoader::TextureLoader(const std::string name) :
AssetLoader(name),
TextureLoader::TextureLoader(
const std::shared_ptr<AssetManager> assetManager,
const std::string name
) :
AssetLoader(assetManager, name),
loader(name),
state(TextureLoaderLoadState::INITIAL)
{

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@@ -33,13 +33,10 @@ namespace Dawn {
std::shared_ptr<Texture> texture;
public:
/**
* Constructs a texture asset loader. You should instead use the parent
* asset managers' abstracted load method
*
* @param name File name asset to load, omitting the extension.
*/
TextureLoader(const std::string name);
TextureLoader(
const std::shared_ptr<AssetManager> assetManager,
const std::string name
);
void updateSync() override;
void updateAsync() override;
@@ -50,11 +47,6 @@ namespace Dawn {
* @return Texture asset.
*/
std::shared_ptr<Texture> getTexture();
/**
* Dispose / Cleanup the texture asset. Will also dispose the underlying
* texture itself.
*/
~TextureLoader();
};
}

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@@ -8,8 +8,11 @@
using namespace Dawn;
TrueTypeLoader::TrueTypeLoader(const std::string name) :
AssetLoader(name),
TrueTypeLoader::TrueTypeLoader(
const std::shared_ptr<AssetManager> assetManager,
const std::string name
) :
AssetLoader(assetManager, name),
loader(name)
{
// Init the font.

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@@ -27,13 +27,10 @@ namespace Dawn {
uint8_t *buffer = nullptr;
public:
/**
* Constructs a TrueTypeLoader. You should instead use the parent
* asset managers' abstracted load method
*
* @param name File name asset to load, omitting the extension.
*/
TrueTypeLoader(const std::string name);
TrueTypeLoader(
const std::shared_ptr<AssetManager> assetManager,
const std::string name
);
void updateSync() override;
void updateAsync() override;
@@ -48,10 +45,6 @@ namespace Dawn {
const uint32_t fontSize
);
/**
* Dispose / Cleanup the truetype asset. Will also dispose the underlying
* truetype itself.
*/
~TrueTypeLoader();
};
}