Started upgrading things to new state
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		| @@ -27,7 +27,7 @@ std::vector<struct ShaderPassItem> SimpleTexturedShader::getPassItems( | ||||
|   onlyPass.colorValues[program.paramColor] = simpleMaterial->color; | ||||
|   onlyPass.matrixValues[program.paramModel] = material->transform->getWorldTransform(); | ||||
|   onlyPass.matrixValues[program.paramView] = camera->transform->getWorldTransform(); | ||||
|   onlyPass.matrixValues[program.paramProjection] = camera->projection; | ||||
|   onlyPass.matrixValues[program.paramProjection] = camera->getProjection(); | ||||
|   onlyPass.renderFlags = ( | ||||
|     RENDER_MANAGER_RENDER_FLAG_BLEND | | ||||
|     RENDER_MANAGER_RENDER_FLAG_DEPTH_TEST | ||||
|   | ||||
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