Fixed some bugs and added parsing
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@@ -8,6 +8,7 @@
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#include "prefabs/SimpleSpinningCubePrefab.hpp"
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#include "scene/components/display/Camera.hpp"
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#include "scene/components/ui/text/UIRichTextLabel.hpp"
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#include "prefabs/VNTextbox.hpp"
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namespace Dawn {
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class HelloWorldScene : public Scene {
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@@ -25,38 +26,15 @@ namespace Dawn {
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auto canvas = canvasItem->addComponent<UICanvas>();
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canvas->camera = camera;
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auto newLabelItem = this->createSceneItem();
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auto newLabel = newLabelItem->addComponent<UIRichTextLabel>();
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newLabel->alignment = glm::vec4(0, 0, 0, 0);
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newLabel->alignX = UI_COMPONENT_ALIGN_STRETCH;
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newLabel->alignY = UI_COMPONENT_ALIGN_STRETCH;
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// newLabel->maxWidth = 300.0f;
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newLabel->richText = std::string(
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"<font font=\"font_arial\" size=\"32\" color=\"COLOR_BLUE\">"
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"Hello World\nHow are you?"
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// "Lorem ipsum dolor sit amet, consectetur adipiscing elit. "
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// "Lorem ipsum dolor sit amet, consectetur adipiscing elit. "
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// "Lorem ipsum dolor sit amet, consectetur adipiscing elit. "
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// "Lorem ipsum dolor sit amet, consectetur adipiscing elit. "
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// "Lorem ipsum dolor sit amet, consectetur adipiscing elit. "
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// "Lorem ipsum dolor sit amet, consectetur adipiscing elit. "
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// "Lorem ipsum dolor sit amet, consectetur adipiscing elit. "
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// "Lorem ipsum dolor sit amet, consectetur adipiscing elit. "
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// "Lorem ipsum dolor sit amet, consectetur adipiscing elit. "
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// "Lorem ipsum dolor sit amet, consectetur adipiscing elit. "
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// "Lorem ipsum dolor sit amet, consectetur adipiscing elit. "
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// "Lorem ipsum dolor sit amet, consectetur adipiscing elit. "
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"</font>"
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);
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newLabelItem->transform.setParent(canvas->transform);
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auto vnTextbox = VNTextbox::prefabCreate(this);
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vnTextbox->transform.setParent(canvas->transform);
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}
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std::vector<Asset*> getRequiredAssets() override {
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auto assMan = &this->game->assetManager;
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std::vector<Asset*> assets;
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vectorAppend(&assets, SimpleSpinningCubePrefab::getRequiredAssets(assMan));
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assets.push_back(assMan->get<TrueTypeAsset>("font_arial"));
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vectorAppend(&assets, VNTextbox::prefabAssets(assMan));
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return assets;
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}
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