Sword attack done
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		@@ -14,7 +14,7 @@ CharacterController2D::CharacterController2D(SceneItem *i) :
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void CharacterController2D::onStart() {
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  useEvent([&](float_t delta){
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    if(velocity == glm::vec2(0, 0)) return;
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    // if(velocity == glm::vec2(0, 0)) return;
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    // Common variables
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    auto myCollider = item->getComponent<Collider2D>();
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@@ -64,9 +64,11 @@ void CharacterController2D::onStart() {
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      }
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    }
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    transform->setLocalPosition(
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      transform->getLocalPosition() + (glm::vec3(moveAmount.x, 0, moveAmount.y) * delta)
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    );
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    if(moveAmount != glm::vec2(0, 0)) {
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      transform->setLocalPosition(
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        transform->getLocalPosition() + (glm::vec3(moveAmount.x, 0, moveAmount.y) * delta)
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      );
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    }
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    // Now perform trigger collision check
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    auto allTriggers = getScene()->findComponents<TriggerController2D>();
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