Fixed a buffer overflow.

This commit is contained in:
2021-09-03 07:59:36 -07:00
parent b61c78cec0
commit 4b55ec7b93
12 changed files with 104 additions and 103 deletions

View File

@ -12,6 +12,8 @@ void menuInit(menu_t *menu) {
menu->selected = 0;
menu->cursorX = 0;
menu->cursorY = 0;
menu->user = NULL;
menu->onSelect = NULL;
}
void menuUpdate(menu_t *menu, engine_t *engine) {
@ -21,6 +23,13 @@ void menuUpdate(menu_t *menu, engine_t *engine) {
current = menu->items + menu->selected;
if(inputIsPressed(&engine->input, INPUT_ACCEPT)) {
if(menu->onSelect != NULL) {
menu->onSelect(menu, current, menu->selected, menu->user);
}
return;
}
// Handle press binds.
if(inputIsPressed(&engine->input, INPUT_DOWN)) {
x = 0;
@ -54,7 +63,7 @@ void menuUpdate(menu_t *menu, engine_t *engine) {
}
// Get the item selected
j = -1;
j = MENU_ITEMS_MAX;
for(i = 0; i < menu->itemCount; i++) {
if(i == menu->selected) continue;
item = menu->items + i;
@ -69,7 +78,7 @@ void menuUpdate(menu_t *menu, engine_t *engine) {
}
// Was a target found?
if(j == -1) return;
if(j == MENU_ITEMS_MAX) return;
menu->selected = j;
}
}

View File

@ -7,15 +7,27 @@
#include "menulist.h"
void _menuListMenuOnSelect(menu_t *menu, menuitem_t *item, uint8_t i, void *u) {
menulist_t *ml = (menulist_t *)u;
if(ml->onSelect == NULL) return;
ml->onSelect(ml, i, ml->user);
}
void menuListInit(menulist_t *ml, texture_t *texture) {
ml->x = 0;
ml->y = 0;
ml->onSelect = NULL;
// Initialize menu
menuInit(&ml->menu);
ml->menu.onSelect = &_menuListMenuOnSelect;
ml->menu.user = (void *)ml;
// Init the selection rectangle
rectangleInit(&ml->selection);
rectangleSetColor(&ml->selection, MENULIST_SELECTION_COLOR);
// Init the frame
frameInit(&ml->frame);
ml->frame.texture = texture;
}

View File

@ -12,12 +12,46 @@
#include "frame.h"
#include "rectangle.h"
/** Callback to listen for when the menu is selected. */
void _menuListMenuOnSelect(menu_t *menu, menuitem_t *item, uint8_t i, void *u);
/**
* Initialize a menu list.
*
* @param ml Menu List to initialize.
* @param texture Texture to use for the frame.
*/
void menuListInit(menulist_t *ml, texture_t *texture);
/**
* Add an item to the menu list.
*
* @param ml Menu list to add to.
* @param font Font to use for the label.
* @param text Text to add.
* @return Index that refers to the label/menu item.
*/
uint8_t menuListAdd(menulist_t *ml, font_t *font, char *text);
/**
* Tick the menu list and listen for input changes.
*
* @param ml Menu list to update.
* @param engine Engine to update with.
*/
void menuListUpdate(menulist_t *ml, engine_t *engine);
/**
* Render a menu list.
*
* @param ml Menu list to render.
* @param shader Shader to use.
*/
void menuListRender(menulist_t *ml, shader_t *shader);
/**
* Cleanup a previously created menu list.
*
* @param ml Menu list to clean up.
*/
void menuListDispose(menulist_t *ml);