Fixed a buffer overflow.
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@ -7,8 +7,6 @@
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#include "pokergame.h"
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menulist_t ml;
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bool pokerGameInit(game_t *game) {
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pokergame_t *pokerGame = &game->pokerGame;
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@ -31,11 +29,6 @@ bool pokerGameInit(game_t *game) {
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pokerGameActionStartAdd(pokerGame);
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queueNext(&pokerGame->scene.conversation.actionQueue);
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// TESTING
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menuListInit(&ml, &pokerGame->assets.testTexture);
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menuListAdd(&ml, &pokerGame->assets.font, "One");
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menuListAdd(&ml, &pokerGame->assets.font, "Two");
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return true;
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}
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@ -58,9 +51,6 @@ void pokerGameUpdate(game_t *game) {
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// Render the UI
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vnSceneRenderGui(&pokerGame->scene, &game->engine, &pokerGame->assets.shader);
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pokerUiRender(pokerGame);
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menuListUpdate(&ml, &game->engine);
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menuListRender(&ml, &game->pokerGame.assets.shader);
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}
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void pokerGameDispose(game_t *game) {
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@ -18,15 +18,12 @@ void pokerUiInit(pokergame_t *pokerGame) {
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playerPoker = pokerGame->poker.players + i;
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character = pokerGame->scene.characters + i;
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// Chips label
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labelInit(&playerUi->labelChips);
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playerUi->labelChips.fontSize = 12.0;
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// Name Label
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labelInit(&playerUi->labelName);
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playerUi->labelName.fontSize = 12.0;
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// labelSetText(&playerUi->labelChips, &pokerGame->assets.font, character->name);
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labelInit(&playerUi->labelInfo);
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playerUi->labelInfo.fontSize = 12.0;
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}
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labelInit(&pokerGame->ui.labelGameInfo);
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pokerGame->ui.labelGameInfo.fontSize = 12.0f;
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}
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void pokerUiRender(pokergame_t *pokerGame) {
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@ -35,19 +32,28 @@ void pokerUiRender(pokergame_t *pokerGame) {
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uint8_t i;
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char buffer[256];
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sprintf(buffer, "Pot %i\n", pokerGame->poker.bet.pot);
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labelSetText(&pokerGame->ui.labelGameInfo, &pokerGame->assets.font, buffer);
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pokerGame->ui.labelGameInfo.x = 350;
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labelRender(&pokerGame->ui.labelGameInfo, &pokerGame->assets.shader);
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for(i = 0; i < POKER_PLAYER_COUNT; i++) {
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break;
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playerUi = pokerGame->ui.players + i;
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playerPoker = pokerGame->poker.players + i;
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// Player Chips
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sprintf(buffer, "%u chips", playerPoker->chips);
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playerUi->labelChips.y = ((float)i+1.0f) * 32.0f;
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labelSetText(&playerUi->labelChips, &pokerGame->assets.font, buffer);
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labelRender(&playerUi->labelChips, &pokerGame->assets.shader);
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// Player Name
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labelRender(&playerUi->labelName, &pokerGame->assets.shader);
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sprintf(buffer, "Player %u - %u chips - %s%s",
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i,
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playerPoker->chips,
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i == POKER_PLAYER_HUMAN_INDEX ? "Human" : "AI",
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i == pokerGame->poker.bet.better ? " Betting" :
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playerPoker->state & POKER_PLAYER_STATE_FOLDED ? " Folded" :
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playerPoker->state & POKER_PLAYER_STATE_OUT ? " Out" :
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""
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);
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playerUi->labelInfo.y = (float)i * 32.0f;
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labelSetText(&playerUi->labelInfo, &pokerGame->assets.font, buffer);
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labelRender(&playerUi->labelInfo, &pokerGame->assets.shader);
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}
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}
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@ -57,6 +63,6 @@ void pokerUiDispose(pokergame_t *pokerGame) {
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for(i = 0; i < POKER_PLAYER_COUNT; i++) {
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player = pokerGame->ui.players + i;
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labelDispose(&player->labelChips);
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labelDispose(&player->labelInfo);
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}
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}
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