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@ -5,6 +5,7 @@
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#pragma once
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#include <dawn/dawn.h>
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#include "../util/math.h"
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/**
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* Make a camera look at a position in world space while itself being positioned
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@ -42,7 +43,7 @@ void cameraLook(camera_t *camera,
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* Make a camera's projection be a 3D Perspective view.
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*
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* @param camera The camera to project.
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* @param fov The field of view of the camera.
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* @param fov The field of view of the camera (in degrees).
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* @param aspect The aspect ratio of the camera (w / h)
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* @param near The near plane clip.
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* @param far the far plane clip.
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