Prepping to allow textures to have different render modes/types. Prepping for freetype support
This commit is contained in:
@@ -51,6 +51,7 @@ int32_t DawnTool::exec(const int32_t argc, const char *argv[]) {
|
||||
// Get prefix and val and store
|
||||
auto prefix = flag.substr(0, equalPos);
|
||||
auto val = flag.substr(equalPos + 1);
|
||||
if(val.size() == 0) continue;
|
||||
flags[prefix] = val;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user