Prepping to allow textures to have different render modes/types. Prepping for freetype support
This commit is contained in:
@ -20,8 +20,8 @@ add_subdirectory(save)
|
||||
set(LIMINAL_ASSETS_DIR ${DAWN_ASSETS_DIR}/games/liminal)
|
||||
|
||||
tool_truetype(font_main ${LIMINAL_ASSETS_DIR}/fonts/Ysabeau-Medium.ttf)
|
||||
tool_texture(texture_eth ${LIMINAL_ASSETS_DIR}/textures/eth.png)
|
||||
tool_texture(texture_border ${LIMINAL_ASSETS_DIR}/textures/texture_test.png)
|
||||
tool_texture(texture_eth FILE=${LIMINAL_ASSETS_DIR}/textures/eth.png)
|
||||
tool_texture(texture_border FILE=${LIMINAL_ASSETS_DIR}/textures/texture_test.png)
|
||||
|
||||
tool_scene(${LIMINAL_ASSETS_DIR}/scenes/SceneBase.xml)
|
||||
tool_vnscene(${LIMINAL_ASSETS_DIR}/scenes/Scene1Prologue0.xml)
|
||||
|
Reference in New Issue
Block a user