Prepping to allow textures to have different render modes/types. Prepping for freetype support

This commit is contained in:
2023-05-21 23:35:39 -07:00
parent bb0eb2d7fa
commit 4a0c817a1c
17 changed files with 344 additions and 48 deletions

View File

@ -20,8 +20,8 @@ add_subdirectory(save)
set(LIMINAL_ASSETS_DIR ${DAWN_ASSETS_DIR}/games/liminal)
tool_truetype(font_main ${LIMINAL_ASSETS_DIR}/fonts/Ysabeau-Medium.ttf)
tool_texture(texture_eth ${LIMINAL_ASSETS_DIR}/textures/eth.png)
tool_texture(texture_border ${LIMINAL_ASSETS_DIR}/textures/texture_test.png)
tool_texture(texture_eth FILE=${LIMINAL_ASSETS_DIR}/textures/eth.png)
tool_texture(texture_border FILE=${LIMINAL_ASSETS_DIR}/textures/texture_test.png)
tool_scene(${LIMINAL_ASSETS_DIR}/scenes/SceneBase.xml)
tool_vnscene(${LIMINAL_ASSETS_DIR}/scenes/Scene1Prologue0.xml)