Prepping to allow textures to have different render modes/types. Prepping for freetype support
This commit is contained in:
@ -8,6 +8,7 @@ target_link_libraries(${DAWN_TARGET_NAME}
|
||||
PUBLIC
|
||||
glm
|
||||
stb
|
||||
freetype
|
||||
)
|
||||
|
||||
# Includes
|
||||
|
@ -20,8 +20,16 @@ void TextureAsset::updateSync() {
|
||||
) return;
|
||||
|
||||
this->state = 0x04;
|
||||
this->texture.setSize(this->width, this->height);
|
||||
|
||||
|
||||
this->texture.setSize(this->width, this->height, this->format);
|
||||
this->texture.buffer(this->colors);
|
||||
|
||||
this->texture.wrapModeX = this->wrapModeX;
|
||||
this->texture.wrapModeY = this->wrapModeY;
|
||||
this->texture.filterModeMin = this->filterModeMin;
|
||||
this->texture.filterModeMag = this->filterModeMag;
|
||||
|
||||
this->state = 0x05;
|
||||
this->loaded = true;
|
||||
}
|
||||
@ -33,24 +41,83 @@ void TextureAsset::updateAsync() {
|
||||
this->state = 0x02;
|
||||
|
||||
// Parse header data.
|
||||
char integer[32];
|
||||
char integer[256];
|
||||
size_t j = 0, i = 0;
|
||||
enum TextureAssetHeaderParseState parseState = TEXTURE_ASSET_HEADER_PARSE_STATE_VERSION;
|
||||
while(true) {
|
||||
if(parseState == TEXTURE_ASSET_HEADER_PARSE_STATE_END) break;
|
||||
|
||||
auto c = this->buffer[i++];
|
||||
if(c == '|') {
|
||||
integer[j] = '\0';
|
||||
if(this->width == -1) {
|
||||
if(c != '|') {
|
||||
integer[j++] = c;
|
||||
continue;
|
||||
}
|
||||
|
||||
integer[j] = '\0';
|
||||
|
||||
switch(parseState) {
|
||||
case TEXTURE_ASSET_HEADER_PARSE_STATE_VERSION: {
|
||||
auto compared = strcmp(integer, "DT_1.00");
|
||||
assertTrue(compared == 0);
|
||||
j = 0;
|
||||
parseState = TEXTURE_ASSET_HEADER_PARSE_STATE_WIDTH;
|
||||
break;
|
||||
}
|
||||
|
||||
case TEXTURE_ASSET_HEADER_PARSE_STATE_WIDTH: {
|
||||
this->width = atoi(integer);
|
||||
assertTrue(this->width > 0);
|
||||
j = 0;
|
||||
continue;
|
||||
} else {
|
||||
this->height = atoi(integer);
|
||||
assertTrue(this->height > 0);
|
||||
parseState = TEXTURE_ASSET_HEADER_PARSE_STATE_HEIGHT;
|
||||
break;
|
||||
}
|
||||
|
||||
case TEXTURE_ASSET_HEADER_PARSE_STATE_HEIGHT: {
|
||||
this->height = atoi(integer);
|
||||
assertTrue(this->height > 0);
|
||||
j = 0;
|
||||
parseState = TEXTURE_ASSET_HEADER_PARSE_STATE_FORMAT;
|
||||
break;
|
||||
}
|
||||
|
||||
case TEXTURE_ASSET_HEADER_PARSE_STATE_FORMAT: {
|
||||
this->format = (enum TextureFormat)atoi(integer);
|
||||
j = 0;
|
||||
parseState = TEXTURE_ASSET_HEADER_PARSE_STATE_WRAP_MODE_X;
|
||||
break;
|
||||
}
|
||||
|
||||
case TEXTURE_ASSET_HEADER_PARSE_STATE_WRAP_MODE_X: {
|
||||
this->wrapModeX = (enum TextureWrapMode)atoi(integer);
|
||||
j = 0;
|
||||
parseState = TEXTURE_ASSET_HEADER_PARSE_STATE_WRAP_MODE_Y;
|
||||
break;
|
||||
}
|
||||
|
||||
case TEXTURE_ASSET_HEADER_PARSE_STATE_WRAP_MODE_Y: {
|
||||
this->wrapModeY = (enum TextureWrapMode)atoi(integer);
|
||||
j = 0;
|
||||
parseState = TEXTURE_ASSET_HEADER_PARSE_STATE_FILTER_MODE_MIN;
|
||||
break;
|
||||
}
|
||||
|
||||
case TEXTURE_ASSET_HEADER_PARSE_STATE_FILTER_MODE_MIN: {
|
||||
this->filterModeMin = (enum TextureFilterMode)atoi(integer);
|
||||
j = 0;
|
||||
parseState = TEXTURE_ASSET_HEADER_PARSE_STATE_FILTER_MODE_MAG;
|
||||
break;
|
||||
}
|
||||
|
||||
case TEXTURE_ASSET_HEADER_PARSE_STATE_FILTER_MODE_MAG: {
|
||||
this->filterModeMag = (enum TextureFilterMode)atoi(integer);
|
||||
j = 0;
|
||||
parseState = TEXTURE_ASSET_HEADER_PARSE_STATE_END;
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
assertUnreachable();
|
||||
}
|
||||
integer[j++] = c;
|
||||
}
|
||||
|
||||
this->colors = (struct Color *)((void *)(this->buffer + i));
|
||||
|
@ -9,12 +9,29 @@
|
||||
#include "display/Texture.hpp"
|
||||
|
||||
namespace Dawn {
|
||||
enum TextureAssetHeaderParseState {
|
||||
TEXTURE_ASSET_HEADER_PARSE_STATE_VERSION,
|
||||
TEXTURE_ASSET_HEADER_PARSE_STATE_WIDTH,
|
||||
TEXTURE_ASSET_HEADER_PARSE_STATE_HEIGHT,
|
||||
TEXTURE_ASSET_HEADER_PARSE_STATE_FORMAT,
|
||||
TEXTURE_ASSET_HEADER_PARSE_STATE_WRAP_MODE_X,
|
||||
TEXTURE_ASSET_HEADER_PARSE_STATE_WRAP_MODE_Y,
|
||||
TEXTURE_ASSET_HEADER_PARSE_STATE_FILTER_MODE_MIN,
|
||||
TEXTURE_ASSET_HEADER_PARSE_STATE_FILTER_MODE_MAG,
|
||||
TEXTURE_ASSET_HEADER_PARSE_STATE_END
|
||||
};
|
||||
|
||||
class TextureAsset : public Asset {
|
||||
protected:
|
||||
AssetLoader loader;
|
||||
uint8_t *buffer = nullptr;
|
||||
int32_t width = -1, height = -1;
|
||||
struct Color *colors;
|
||||
enum TextureFormat format;
|
||||
enum TextureWrapMode wrapModeX;
|
||||
enum TextureWrapMode wrapModeY;
|
||||
enum TextureFilterMode filterModeMin;
|
||||
enum TextureFilterMode filterModeMag;
|
||||
|
||||
public:
|
||||
Texture texture;
|
||||
|
@ -15,7 +15,7 @@ TrueTypeAsset::TrueTypeAsset(AssetManager *assMan, std::string name) :
|
||||
|
||||
void TrueTypeAsset::updateSync() {
|
||||
if(this->state != 0x04) return;
|
||||
this->font.texture.setSize(this->width, this->height);
|
||||
this->font.texture.setSize(this->width, this->height, TEXTURE_FORMAT_RGBA);
|
||||
this->font.texture.buffer(this->pixels);
|
||||
auto i = this->pixels;
|
||||
memoryCopy(
|
||||
|
@ -5,10 +5,46 @@
|
||||
|
||||
#pragma once
|
||||
#include "display/Color.hpp"
|
||||
#include "state/StateOwner.hpp"
|
||||
|
||||
namespace Dawn {
|
||||
class ITexture {
|
||||
enum TextureFormat {
|
||||
TEXTURE_FORMAT_R = 1,
|
||||
TEXTURE_FORMAT_RG = 2,
|
||||
TEXTURE_FORMAT_RGB = 3,
|
||||
TEXTURE_FORMAT_RGBA = 4
|
||||
};
|
||||
|
||||
enum TextureWrapMode {
|
||||
TEXTURE_WRAP_MODE_REPEAT = 0,
|
||||
TEXTURE_WRAP_MODE_MIRRORED_REPEAT = 1,
|
||||
TEXTURE_WRAP_MODE_CLAMP_TO_EDGE = 2,
|
||||
TEXTURE_WRAP_MODE_CLAMP_TO_BORDER = 3
|
||||
};
|
||||
|
||||
enum TextureFilterMode {
|
||||
TEXTURE_FILTER_MODE_NEAREST = 0,
|
||||
TEXTURE_FILTER_MODE_LINEAR = 1
|
||||
};
|
||||
|
||||
class ITexture : public StateOwner {
|
||||
protected:
|
||||
bool_t texturePropertiesNeedUpdating = true;
|
||||
|
||||
public:
|
||||
StateProperty<enum TextureWrapMode> wrapModeX;
|
||||
StateProperty<enum TextureWrapMode> wrapModeY;
|
||||
StateProperty<enum TextureFilterMode> filterModeMin;
|
||||
StateProperty<enum TextureFilterMode> filterModeMag;
|
||||
|
||||
ITexture() :
|
||||
wrapModeX(TEXTURE_WRAP_MODE_CLAMP_TO_EDGE),
|
||||
wrapModeY(TEXTURE_WRAP_MODE_CLAMP_TO_EDGE),
|
||||
filterModeMin(TEXTURE_FILTER_MODE_LINEAR),
|
||||
filterModeMag(TEXTURE_FILTER_MODE_LINEAR)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the width of the texture.
|
||||
*
|
||||
@ -28,8 +64,13 @@ namespace Dawn {
|
||||
*
|
||||
* @param width Width of the texture (in pixels).
|
||||
* @param height Height of the texture (in pixels).
|
||||
* @param format Data format of the texture to use.
|
||||
*/
|
||||
virtual void setSize(int32_t width, int32_t height) = 0;
|
||||
virtual void setSize(
|
||||
int32_t width,
|
||||
int32_t height,
|
||||
enum TextureFormat format
|
||||
) = 0;
|
||||
|
||||
/**
|
||||
* Fill a texture with a single color. This is stupidly costly.
|
||||
|
@ -99,6 +99,6 @@ void ExampleFont::init() {
|
||||
pixels[j++] = this->getColor(n & 0x01);
|
||||
}
|
||||
|
||||
this->realTexture.setSize(128, 64);
|
||||
this->realTexture.setSize(128, 64, TEXTURE_FORMAT_RGBA);
|
||||
this->realTexture.buffer(pixels);
|
||||
}
|
||||
|
Reference in New Issue
Block a user