Built tileset logic
This commit is contained in:
@ -26,16 +26,16 @@ spritebatch_t * spriteBatchCreate(int32_t maxSprites) {
|
||||
}
|
||||
|
||||
void spriteBatchQuad(spritebatch_t *spriteBatch, int32_t index,
|
||||
float x, float y, float width, float height,
|
||||
float x, float y, float z, float width, float height,
|
||||
float u0, float v0, float u1, float v1
|
||||
) {
|
||||
if(index == -1) {
|
||||
index = spriteBatch->currentSprite++;
|
||||
} else {
|
||||
spriteBatch->currentSprite = max(index, spriteBatch->currentSprite);
|
||||
spriteBatch->currentSprite = mathMax(index, spriteBatch->currentSprite);
|
||||
}
|
||||
|
||||
quadBuffer(spriteBatch->primitive,
|
||||
quadBuffer(spriteBatch->primitive, z,
|
||||
x, y, u0, v0,
|
||||
x+width, y+height, u1, v1,
|
||||
index*QUAD_VERTICE_COUNT, index*QUAD_INDICE_COUNT
|
||||
@ -54,6 +54,6 @@ void spriteBatchDraw(spritebatch_t *spriteBatch, int32_t index, int32_t count) {
|
||||
}
|
||||
|
||||
void spriteBatchDispose(spritebatch_t *spriteBatch) {
|
||||
primitiveDispose(spriteBatch);
|
||||
primitiveDispose(spriteBatch->primitive);
|
||||
free(spriteBatch);
|
||||
}
|
Reference in New Issue
Block a user