cleaned things up a bit, looks good to start implementing the rpg mechs

This commit is contained in:
2024-11-25 21:37:28 -06:00
parent de55029356
commit 4914ec6168
21 changed files with 121 additions and 57 deletions

View File

@ -45,7 +45,7 @@ void SimpleTexturedShader::getStages(
"uniform sampler2D u_Texture;\n"
"void main() {\n"
"if(u_HasTexture) {\n"
"o_Color = texture(u_Texture, o_TextCoord) * u_Color;\n"
"o_Color = texture(u_Texture, o_TextCoord);\n"
"} else {\n"
"o_Color = u_Color;"
"}\n"