Added some basic font rendering and texas holdem
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@@ -8,9 +8,14 @@
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#pragma once
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#include <dawn/dawn.h>
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#include "../../display/spritebatch.h"
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#include "../../display/tileset.h"
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#include "../map/tile.h"
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#include "../map/chunk.h"
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#include "../../util/math.h"
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#define ENTITY_COMMON_MOVE_SPEED 10
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#define ENTITY_COMMON_MOVE_SPEED 3
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void entityCommonMoveUpdate(entityid_t id, entity_t *entity);
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void entityCommonMove(entityid_t id, entity_t *entity, int32_t x, int32_t y, int32_t z);
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void entityCommonRender(entityid_t id, entity_t *entity);
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void entityCommonTurn(entityid_t id, entity_t *entity, uint8_t dir);
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