Added some basic font rendering and texas holdem

This commit is contained in:
2021-05-03 21:32:40 -07:00
parent 96db74a546
commit 469750b0a0
31 changed files with 826 additions and 67 deletions

View File

@@ -14,7 +14,7 @@ tileset_t * tilesetCreate(
int32_t borderX, int32_t borderY
) {
tileset_t *tileset;
float divX, divY, tdivX;
float tdivX, tdivY;
int32_t x, y, i;
tileset = malloc(sizeof(tileset_t));
@@ -31,21 +31,30 @@ tileset_t * tilesetCreate(
tileset->rows = rows;
// Calculate division sizes (pixels)
divX = (width - (borderX * 2) - (gapX * (columns - 1))) / columns;
divY = (height - (borderY * 2) - (gapY * (rows - 1))) / rows;
tileset->divX = (width - (borderX * 2) - (gapX * (columns - 1))) / columns;
tileset->divY = (height - (borderY * 2) - (gapY * (rows - 1))) / rows;
// Calculate the division sizes (units)
divX = divX / width;
divY = divY / height;
tdivX = tileset->divX / width;
tdivY = tileset->divY / height;
// Calculate the divisions
// Calculate the divisions (in units)
i = -1;
for(y = 0; y < rows; y++) {
for(x = 0; x < columns; x++) {
tileset->divisions[++i].x0 = borderX + (divX * x) + (gapX * x);
tileset->divisions[i].y0 = borderY + (divY * y) + (gapY * y);
tileset->divisions[i].x1 = tileset->divisions[i].x0 + divX;
tileset->divisions[i].y1 = tileset->divisions[i].y0 + divY;
tileset->divisions[++i].x0 = (
borderX + (tileset->divX * x) + (gapX * x)
) / width;
tileset->divisions[i].x1 = tileset->divisions[i].x0 + tdivX;
// tileset->divisions[i].y0 = (borderY + (divY * y) + (gapY * y)) / height;
// tileset->divisions[i].y1 = tileset->divisions[i].y0 + tdivY;
// Vertically flipped for OpenGL
tileset->divisions[i].y1 = (
borderY + (tileset->divY * y) + (gapY * y)
) / height;
tileset->divisions[i].y0 = tileset->divisions[i].y1 + tdivY;
}
}