Added some basic font rendering and texas holdem
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@@ -31,10 +31,14 @@ typedef struct {
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float last;
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/**
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* Fixed timestep that occured since the last frame. Typically locked to 1/60
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* steps per second.
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* Varying timestep that occured since the last frame.
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*/
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float delta;
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/**
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* Fixed timestep that is not affected by framerate but remains consistent.
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*/
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float fixedDelta;
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} gametime_t;
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extern gametime_t TIME_STATE;
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