Split the bet tests out.
This commit is contained in:
186
test/poker/bet.c
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186
test/poker/bet.c
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@ -0,0 +1,186 @@
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/**
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* Copyright (c) 2021 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "bet.h"
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void test_pokerBetGetNextPlayer_should_GetTheNextBetter(void) {
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poker_t poker;
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uint8_t p0, p1, p2, p3, p4;
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pokerInit(&poker);
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p0 = pokerPlayerAdd(&poker);
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p1 = pokerPlayerAdd(&poker);
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p2 = pokerPlayerAdd(&poker);
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p3 = pokerPlayerAdd(&poker);
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p4 = pokerPlayerAdd(&poker);
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pokerPlayerChipsAdd(poker.players + p0, 10000);
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pokerPlayerChipsAdd(poker.players + p1, 10000);
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pokerPlayerChipsAdd(poker.players + p2, 10000);
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pokerPlayerChipsAdd(poker.players + p3, 10000);
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pokerPlayerChipsAdd(poker.players + p4, 10000);
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pokerDealerNew(&poker);
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// Start at blind+1
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poker.better = poker.playerBigBlind;
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poker.better = pokerBetGetNextPlayer(&poker);
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TEST_ASSERT_EQUAL_UINT8(0x04, poker.better);
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// Blind+2
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pokerBetForPlayer(&poker, poker.better, pokerBetGetCurrentCallValue(&poker));
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poker.better = pokerBetGetNextPlayer(&poker);
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TEST_ASSERT_EQUAL_UINT8(0x00, poker.better);
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// BLind+3
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pokerBetForPlayer(&poker, poker.better, pokerBetGetCurrentCallValue(&poker));
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poker.better = pokerBetGetNextPlayer(&poker);
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TEST_ASSERT_EQUAL_UINT8(0x01, poker.better);
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// Dealer
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pokerBetForPlayer(&poker, poker.better, pokerBetGetCurrentCallValue(&poker));
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poker.better = pokerBetGetNextPlayer(&poker);
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TEST_ASSERT_EQUAL_UINT8(0x02, poker.better);
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// Small blind
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pokerBetForPlayer(
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&poker, poker.better,
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pokerBetGetCurrentCallValue(&poker) - poker.players[0x02].currentBet
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);
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poker.better = pokerBetGetNextPlayer(&poker);
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TEST_ASSERT_EQUAL_UINT8(0x03, poker.better);
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// Big Blind
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pokerBetForPlayer(
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&poker, poker.better,
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pokerBetGetCurrentCallValue(&poker) - poker.players[0x03].currentBet
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);
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poker.better = pokerBetGetNextPlayer(&poker);
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TEST_ASSERT_EQUAL_UINT8(0xFF, poker.better);
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// Raise
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poker.better = poker.playerBigBlind;
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pokerBetForPlayer(&poker, poker.better, 100);
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poker.better = pokerBetGetNextPlayer(&poker);
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TEST_ASSERT_EQUAL_UINT8(0x04, poker.better);
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// Raise
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pokerBetForPlayer(&poker, poker.better, 100);
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poker.better = pokerBetGetNextPlayer(&poker);
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TEST_ASSERT_EQUAL_UINT8(0x00, poker.better);
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}
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void test_pokerBetGetRemainingBetterCount_should_ReturnCountNeedsToBet(void){
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poker_t poker;
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uint8_t p0, p1, p2;
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pokerInit(&poker);
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p0 = pokerPlayerAdd(&poker);
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p1 = pokerPlayerAdd(&poker);
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p2 = pokerPlayerAdd(&poker);
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TEST_ASSERT_EQUAL_UINT8(0x00, pokerBetGetRemainingBetterCount(&poker));
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pokerPlayerChipsAdd(poker.players + p0, 1000);
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TEST_ASSERT_EQUAL_UINT8(0x01, pokerBetGetRemainingBetterCount(&poker));
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pokerPlayerChipsAdd(poker.players + p2, 1000);
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TEST_ASSERT_EQUAL_UINT8(0x02, pokerBetGetRemainingBetterCount(&poker));
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pokerPlayerChipsAdd(poker.players + p1, 1000);
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TEST_ASSERT_EQUAL_UINT8(0x03, pokerBetGetRemainingBetterCount(&poker));
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poker.players[0].state |= POKER_PLAYER_STATE_FOLDED;
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TEST_ASSERT_EQUAL_UINT8(0x02, pokerBetGetRemainingBetterCount(&poker));
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poker.players[1].state |= POKER_PLAYER_STATE_HAS_BET_THIS_ROUND;
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TEST_ASSERT_EQUAL_UINT8(0x01, pokerBetGetRemainingBetterCount(&poker));
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poker.players[2].chips = 0;
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TEST_ASSERT_EQUAL_UINT8(0x00, pokerBetGetRemainingBetterCount(&poker));
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}
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void test_pokerBet_should_AddChipsToThePot(void) {
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poker_t poker;
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pokerpot_t *pot;
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pokerplayer_t *player;
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uint8_t i;
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pokerInit(&poker);
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pot = poker.pots;
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i = pokerPlayerAdd(&poker);
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player = poker.players + i;
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pokerPlayerChipsAdd(player, 1000);
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TEST_ASSERT_EQUAL_INT32(0, pot->chips);
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TEST_ASSERT_EQUAL_INT32(0, pot->call);
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TEST_ASSERT_EQUAL_INT32(1000, player->chips);
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pokerBet(&poker, pot, i, 100);
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TEST_ASSERT_EQUAL_INT32(100, pot->chips);
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TEST_ASSERT_EQUAL_INT32(100, pot->call);
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TEST_ASSERT_EQUAL_INT32(900, player->chips);
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pokerBet(&poker, pot, i, 100);
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TEST_ASSERT_EQUAL_INT32(200, pot->chips);
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TEST_ASSERT_EQUAL_INT32(100, pot->call);
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TEST_ASSERT_EQUAL_INT32(800, player->chips);
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}
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void test_pokerBet_should_UpdatePlayerState(void) {
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poker_t poker;
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uint8_t i;
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pokerplayer_t *player;
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pokerInit(&poker);
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i = pokerPlayerAdd(&poker);
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player = poker.players + i;
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pokerPlayerChipsAdd(player, 1000);
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TEST_ASSERT_BITS_LOW(POKER_PLAYER_STATE_HAS_BET_THIS_ROUND, player->state);
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TEST_ASSERT_EQUAL_INT32(0, player->currentBet);
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TEST_ASSERT_EQUAL_UINT8(0, player->timesRaised);
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pokerBet(&poker, poker.pots, i, 100);
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TEST_ASSERT_BITS_HIGH(POKER_PLAYER_STATE_HAS_BET_THIS_ROUND, player->state);
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TEST_ASSERT_EQUAL_INT32(100, player->currentBet);
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TEST_ASSERT_EQUAL_UINT8(1, player->timesRaised);
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pokerBet(&poker, poker.pots, i, 250);
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TEST_ASSERT_EQUAL_INT32(350, player->currentBet);
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TEST_ASSERT_EQUAL_UINT8(2, player->timesRaised);
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}
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void test_pokerBetForPlayer_should_BetToTheActivePot(void) {
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poker_t poker;
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pokerpot_t *pot;
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uint8_t i, j;
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pokerInit(&poker);
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i = pokerPlayerAdd(&poker);
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pokerPlayerChipsAdd(poker.players+i, 1000);
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pot = poker.pots;
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TEST_ASSERT_EQUAL_INT32(0, pot->chips);
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pokerBetForPlayer(&poker, i, 100);
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TEST_ASSERT_EQUAL_INT32(100, pot->chips);
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j = pokerPotAdd(&poker);
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pokerBetForPlayer(&poker, i, 50);
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TEST_ASSERT_EQUAL_INT32(100, pot->chips);
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pot = poker.pots + j;
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TEST_ASSERT_EQUAL_INT32(50, pot->chips);
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}
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int test_bet_h() {
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UNITY_BEGIN();
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// RUN_TEST(test_pokerBetGetRemainingPlayer_should_ReturnRemainingBetters);
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RUN_TEST(test_pokerBetGetNextPlayer_should_GetTheNextBetter);
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RUN_TEST(test_pokerBetGetRemainingBetterCount_should_ReturnCountNeedsToBet);
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RUN_TEST(test_pokerBet_should_AddChipsToThePot);
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RUN_TEST(test_pokerBet_should_UpdatePlayerState);
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RUN_TEST(test_pokerBetForPlayer_should_BetToTheActivePot);
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return UNITY_END();
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}
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10
test/poker/bet.h
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10
test/poker/bet.h
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@ -0,0 +1,10 @@
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// Copyright (c) 2021 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include <unity.h>
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#include <poker/bet.h>
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int test_bet_h();
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@ -220,7 +220,7 @@ void test_pokerTakeBlinds_should_TakeTheBlinds(void) {
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TEST_ASSERT_EQUAL_INT32(1000, (poker.players + 3)->chips);
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TEST_ASSERT_EQUAL_INT32(1000, (poker.players + 4)->chips);
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pokerTakeBlinds(&poker, 100, 200);
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pokerTakeBlinds(&poker);
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TEST_ASSERT_EQUAL_INT32(1000, (poker.players + 0)->chips);
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TEST_ASSERT_EQUAL_INT32(1000, (poker.players + 1)->chips);
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@ -229,7 +229,7 @@ void test_pokerTakeBlinds_should_TakeTheBlinds(void) {
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TEST_ASSERT_EQUAL_INT32(1000, (poker.players + 4)->chips);
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pokerDealerNew(&poker);
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pokerTakeBlinds(&poker, 100, 200);
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pokerTakeBlinds(&poker);
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TEST_ASSERT_EQUAL_INT32(1000, (poker.players + 0)->chips);
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TEST_ASSERT_EQUAL_INT32(1000, (poker.players + 1)->chips);
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@ -257,6 +257,7 @@ void test_pokerPotAdd_should_ResetThePot(void) {
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pot = poker.pots + i;
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TEST_ASSERT_EQUAL_UINT8(0, pot->playerCount);
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TEST_ASSERT_EQUAL_INT32(0, pot->chips);
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TEST_ASSERT_EQUAL_INT32(0, pot->call);
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}
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void test_pokerPotHasPlayer_should_DetermineIfPlayerInThePot(void) {
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@ -647,125 +648,6 @@ void test_pokerPlayerDoesNeedToBetThisRound_should_IgnoreFoldedPlayers(void) {
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TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, second));
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}
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void test_pokerBetGetRemainingPlayer_should_ReturnRemainingBetters(void) {
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poker_t poker;
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uint8_t p0, p1, p2, p3, p4;
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pokerInit(&poker);
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p0 = pokerPlayerAdd(&poker);
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p1 = pokerPlayerAdd(&poker);
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p2 = pokerPlayerAdd(&poker);
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p3 = pokerPlayerAdd(&poker);
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p4 = pokerPlayerAdd(&poker);
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pokerPlayerChipsAdd(poker.players + p0, 10000);
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pokerPlayerChipsAdd(poker.players + p1, 10000);
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pokerPlayerChipsAdd(poker.players + p2, 10000);
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pokerPlayerChipsAdd(poker.players + p3, 10000);
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pokerPlayerChipsAdd(poker.players + p4, 10000);
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pokerDealerNew(&poker);
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// Blind + 1
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TEST_ASSERT_EQUAL(0x04, pokerBetGetRemainingPlayer(&poker));
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// Blind + 2
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pokerBetForPlayer(&poker, 0x04, pokerBetGetCurrentCallValue(&poker));
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TEST_ASSERT_EQUAL(0x00, pokerBetGetRemainingPlayer(&poker));
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// Blind + 3
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pokerBetForPlayer(&poker, 0x00, pokerBetGetCurrentCallValue(&poker));
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TEST_ASSERT_EQUAL(0x01, pokerBetGetRemainingPlayer(&poker));
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// Blind + 4 / Small Blind
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pokerBetForPlayer(&poker, 0x01, pokerBetGetCurrentCallValue(&poker));
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TEST_ASSERT_EQUAL(0x02, pokerBetGetRemainingPlayer(&poker));
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// Blind + 5 / Big Blind
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pokerBetForPlayer(
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&poker, 0x02, pokerBetGetCurrentCallValue(&poker) - poker.players[0x01].currentBet
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);
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TEST_ASSERT_EQUAL(0x03, pokerBetGetRemainingPlayer(&poker));
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// No remaining players.
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pokerBetForPlayer(&poker, 0x03, 0);
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TEST_ASSERT_EQUAL(0xFF, pokerBetGetRemainingPlayer(&poker));
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// Raise
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pokerBetForPlayer(&poker, 0x03, 100);
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TEST_ASSERT_EQUAL(0x04, pokerBetGetRemainingPlayer(&poker));
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// Raise
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pokerBetForPlayer(&poker, 0x04, 100);
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TEST_ASSERT_EQUAL(0x00, pokerBetGetRemainingPlayer(&poker));
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}
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void test_pokerBetGetNextPlayer_should_GetTheNextBetter(void) {
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poker_t poker;
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uint8_t p0, p1, p2, p3, p4;
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pokerInit(&poker);
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p0 = pokerPlayerAdd(&poker);
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p1 = pokerPlayerAdd(&poker);
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p2 = pokerPlayerAdd(&poker);
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p3 = pokerPlayerAdd(&poker);
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p4 = pokerPlayerAdd(&poker);
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pokerPlayerChipsAdd(poker.players + p0, 10000);
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pokerPlayerChipsAdd(poker.players + p1, 10000);
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pokerPlayerChipsAdd(poker.players + p2, 10000);
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pokerPlayerChipsAdd(poker.players + p3, 10000);
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pokerPlayerChipsAdd(poker.players + p4, 10000);
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pokerDealerNew(&poker);
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// Start at blind+1
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poker.better = poker.playerBigBlind;
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poker.better = pokerBetGetNextPlayer(&poker);
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TEST_ASSERT_EQUAL_UINT8(0x04, poker.better);
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// Blind+2
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pokerBetForPlayer(&poker, poker.better, pokerBetGetCurrentCallValue(&poker));
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poker.better = pokerBetGetNextPlayer(&poker);
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TEST_ASSERT_EQUAL_UINT8(0x00, poker.better);
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// BLind+3
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pokerBetForPlayer(&poker, poker.better, pokerBetGetCurrentCallValue(&poker));
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poker.better = pokerBetGetNextPlayer(&poker);
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TEST_ASSERT_EQUAL_UINT8(0x01, poker.better);
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// Dealer
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pokerBetForPlayer(&poker, poker.better, pokerBetGetCurrentCallValue(&poker));
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poker.better = pokerBetGetNextPlayer(&poker);
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TEST_ASSERT_EQUAL_UINT8(0x02, poker.better);
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// Small blind
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pokerBetForPlayer(
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&poker, poker.better,
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pokerBetGetCurrentCallValue(&poker) - poker.players[0x02].currentBet
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);
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poker.better = pokerBetGetNextPlayer(&poker);
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TEST_ASSERT_EQUAL_UINT8(0x03, poker.better);
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// Big Blind
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pokerBetForPlayer(
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&poker, poker.better,
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pokerBetGetCurrentCallValue(&poker) - poker.players[0x03].currentBet
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);
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poker.better = pokerBetGetNextPlayer(&poker);
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TEST_ASSERT_EQUAL_UINT8(0xFF, poker.better);
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// Raise
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poker.better = poker.playerBigBlind;
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pokerBetForPlayer(&poker, poker.better, 100);
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poker.better = pokerBetGetNextPlayer(&poker);
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TEST_ASSERT_EQUAL_UINT8(0x04, poker.better);
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// Raise
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pokerBetForPlayer(&poker, poker.better, 100);
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poker.better = pokerBetGetNextPlayer(&poker);
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TEST_ASSERT_EQUAL_UINT8(0x00, poker.better);
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}
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void test_pokerPlayerGetCallBet_should_GetCallBet(void) {
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poker_t poker;
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uint8_t p0, p1, p2;
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@ -817,94 +699,6 @@ void test_pokerInRoundGetCount_should_ReturnCountOfPlayersInRound(void) {
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TEST_ASSERT_EQUAL_UINT8(0x00, pokerInRoundGetCount(&poker));
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}
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void test_pokerBetGetRemainingPlayerCount_should_ReturnCountNeedsToBet(void){
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poker_t poker;
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uint8_t p0, p1, p2;
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pokerInit(&poker);
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p0 = pokerPlayerAdd(&poker);
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p1 = pokerPlayerAdd(&poker);
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p2 = pokerPlayerAdd(&poker);
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TEST_ASSERT_EQUAL_UINT8(0x00, pokerBetGetRemainingPlayerCount(&poker));
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pokerPlayerChipsAdd(poker.players + p0, 1000);
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TEST_ASSERT_EQUAL_UINT8(0x01, pokerBetGetRemainingPlayerCount(&poker));
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pokerPlayerChipsAdd(poker.players + p2, 1000);
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TEST_ASSERT_EQUAL_UINT8(0x02, pokerBetGetRemainingPlayerCount(&poker));
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pokerPlayerChipsAdd(poker.players + p1, 1000);
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TEST_ASSERT_EQUAL_UINT8(0x03, pokerBetGetRemainingPlayerCount(&poker));
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poker.players[0].state |= POKER_PLAYER_STATE_FOLDED;
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TEST_ASSERT_EQUAL_UINT8(0x02, pokerBetGetRemainingPlayerCount(&poker));
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poker.players[1].state |= POKER_PLAYER_STATE_HAS_BET_THIS_ROUND;
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TEST_ASSERT_EQUAL_UINT8(0x01, pokerBetGetRemainingPlayerCount(&poker));
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poker.players[2].chips = 0;
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TEST_ASSERT_EQUAL_UINT8(0x00, pokerBetGetRemainingPlayerCount(&poker));
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}
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void test_pokerBet_should_AddChipsToThePot(void) {
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poker_t poker;
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pokerpot_t *pot;
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pokerplayer_t *player;
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uint8_t i;
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pokerInit(&poker);
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pot = poker.pots;
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i = pokerPlayerAdd(&poker);
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player = poker.players + i;
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pokerPlayerChipsAdd(player, 1000);
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TEST_ASSERT_EQUAL_INT32(0, pot->chips);
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TEST_ASSERT_EQUAL_INT32(1000, player->chips);
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pokerBet(&poker, pot, i, 100);
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TEST_ASSERT_EQUAL_INT32(100, pot->chips);
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TEST_ASSERT_EQUAL_INT32(900, player->chips);
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}
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void test_pokerBet_should_UpdatePlayerState(void) {
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poker_t poker;
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uint8_t i;
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pokerplayer_t *player;
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pokerInit(&poker);
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i = pokerPlayerAdd(&poker);
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player = poker.players + i;
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pokerPlayerChipsAdd(player, 1000);
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TEST_ASSERT_BITS_LOW(POKER_PLAYER_STATE_HAS_BET_THIS_ROUND, player->state);
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TEST_ASSERT_EQUAL_INT32(0, player->currentBet);
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pokerBet(&poker, poker.pots, i, 100);
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TEST_ASSERT_BITS_HIGH(POKER_PLAYER_STATE_HAS_BET_THIS_ROUND, player->state);
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TEST_ASSERT_EQUAL_INT32(100, player->currentBet);
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||||
pokerBet(&poker, poker.pots, i, 250);
|
||||
TEST_ASSERT_EQUAL_INT32(350, player->currentBet);
|
||||
}
|
||||
|
||||
void test_pokerBetForPlayer_should_BetToTheActivePot(void) {
|
||||
poker_t poker;
|
||||
pokerpot_t *pot;
|
||||
uint8_t i, j;
|
||||
|
||||
pokerInit(&poker);
|
||||
i = pokerPlayerAdd(&poker);
|
||||
pokerPlayerChipsAdd(poker.players+i, 1000);
|
||||
pot = poker.pots;
|
||||
|
||||
TEST_ASSERT_EQUAL_INT32(0, pot->chips);
|
||||
pokerBetForPlayer(&poker, i, 100);
|
||||
TEST_ASSERT_EQUAL_INT32(100, pot->chips);
|
||||
|
||||
j = pokerPotAdd(&poker);
|
||||
pokerBetForPlayer(&poker, i, 50);
|
||||
TEST_ASSERT_EQUAL_INT32(100, pot->chips);
|
||||
pot = poker.pots + j;
|
||||
TEST_ASSERT_EQUAL_INT32(50, pot->chips);
|
||||
}
|
||||
|
||||
void test_pokerPlayerCanCheck_should_CompareThePotAndPlayerBet(void) {
|
||||
poker_t poker;
|
||||
uint8_t p0, p1, p2;
|
||||
@ -1613,14 +1407,8 @@ int test_poker() {
|
||||
RUN_TEST(test_pokerPlayerDoesNeedToBetThisRound_should_CheckCallValue);
|
||||
RUN_TEST(test_pokerPlayerDoesNeedToBetThisRound_should_CheckWhetherHasBetYet);
|
||||
RUN_TEST(test_pokerPlayerDoesNeedToBetThisRound_should_IgnoreFoldedPlayers);
|
||||
RUN_TEST(test_pokerBetGetRemainingPlayer_should_ReturnRemainingBetters);
|
||||
RUN_TEST(test_pokerBetGetNextPlayer_should_GetTheNextBetter);
|
||||
RUN_TEST(test_pokerPlayerGetCallBet_should_GetCallBet);
|
||||
RUN_TEST(test_pokerInRoundGetCount_should_ReturnCountOfPlayersInRound);
|
||||
RUN_TEST(test_pokerBetGetRemainingPlayerCount_should_ReturnCountNeedsToBet);
|
||||
RUN_TEST(test_pokerBet_should_AddChipsToThePot);
|
||||
RUN_TEST(test_pokerBet_should_UpdatePlayerState);
|
||||
RUN_TEST(test_pokerBetForPlayer_should_BetToTheActivePot);
|
||||
RUN_TEST(test_pokerPlayerCanCheck_should_CompareThePotAndPlayerBet);
|
||||
RUN_TEST(test_pokerTurnFold_should_ReturnAFoldAction);
|
||||
RUN_TEST(test_pokerTurnBet_should_ReturnACheckAction);
|
||||
|
Reference in New Issue
Block a user