More refactoring.
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*/
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*/
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#pragma once
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#pragma once
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#include <dawn/dawn.h>
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#include "../libs.h"
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#include "../util/string.h"
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#include "../util/string.h"
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#include "../file/asset.h"
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#include "../file/asset.h"
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#include "../file/csv.h"
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#include "../file/csv.h"
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*/
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*/
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#pragma once
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#pragma once
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#include <dawn/dawn.h>
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#include "../libs.h"
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#include "sphere.h"
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#include "sphere.h"
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#include "../input/input.h"
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#include "../input/input.h"
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@ -6,7 +6,7 @@
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*/
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*/
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#pragma once
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#pragma once
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#include <dawn/dawn.h>
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#include "../libs.h"
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#include "vector.h"
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#include "vector.h"
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/**
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/**
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@ -6,7 +6,7 @@
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*/
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*/
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#pragma once
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#pragma once
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#include <dawn/dawn.h>
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#include "../libs.h"
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/**
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/**
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* Calculate the distance between two points in 2D space.
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* Calculate the distance between two points in 2D space.
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@ -6,7 +6,7 @@
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*/
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*/
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#pragma once
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#pragma once
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#include <dawn/dawn.h>
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#include "../../libs.h"
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#include "../../display/animation/queue.h"
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#include "../../display/animation/queue.h"
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#include "../bet.h"
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#include "../bet.h"
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@ -6,7 +6,7 @@
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*/
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*/
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#pragma once
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#pragma once
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#include <dawn/dawn.h>
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#include "../../libs.h"
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#include "../../display/animation/queue.h"
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#include "../../display/animation/queue.h"
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#include "../dealer.h"
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#include "../dealer.h"
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@ -6,7 +6,7 @@
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*/
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*/
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#pragma once
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#pragma once
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#include <dawn/dawn.h>
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#include "../../libs.h"
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#include "../../display/animation/queue.h"
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#include "../../display/animation/queue.h"
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#include "../dealer.h"
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#include "../dealer.h"
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@ -4,7 +4,7 @@
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// https://opensource.org/licenses/MIT
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// https://opensource.org/licenses/MIT
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#pragma once
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#pragma once
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#include <dawn/dawn.h>
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#include "../../libs.h"
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#include "../../display/animation/queue.h"
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#include "../../display/animation/queue.h"
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#include "../bet.h"
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#include "../bet.h"
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