Added talkey to texty
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@ -18,10 +18,13 @@ namespace Dawn {
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VisualNovelCharacter *vnCharacter;
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AnimationController *animation;
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struct VisualNovelCharacterEmotion emotionDefault;
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static std::vector<Asset*> prefabAssets(AssetManager *assMan) {
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return std::vector<Asset*>{
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assMan->get<TextureAsset>("texture_death"),
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assMan->get<TilesetAsset>("tileset_death")
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assMan->get<TilesetAsset>("tileset_death"),
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assMan->get<AudioAsset>("audio_test")
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};
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}
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@ -33,6 +36,10 @@ namespace Dawn {
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void prefabInit(AssetManager *man) override {
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auto textureAsset = man->get<TextureAsset>("texture_death");
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auto tilesetAsset = man->get<TilesetAsset>("tileset_death");
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auto audioAsset = man->get<AudioAsset>("audio_test");
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// Emotions
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this->emotionDefault.talkSound = audioAsset;
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auto meshRenderer = this->addComponent<MeshRenderer>();
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auto meshHost = this->addComponent<MeshHost>();
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@ -48,6 +55,8 @@ namespace Dawn {
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auto tiledSprite = this->addComponent<TiledSprite>();
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tiledSprite->setTilesetAndSize(&tilesetAsset->tileset);
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tiledSprite->setTile(0);
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this->addComponent<AudioSource>();
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this->transform.setLocalPosition(glm::vec3(0, 0, 0));
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}
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