Added talkey to texty

This commit is contained in:
2023-01-22 14:00:30 -08:00
parent c20d85913c
commit 45a0a2c158
37 changed files with 289 additions and 69 deletions

View File

@ -18,10 +18,13 @@ namespace Dawn {
VisualNovelCharacter *vnCharacter;
AnimationController *animation;
struct VisualNovelCharacterEmotion emotionDefault;
static std::vector<Asset*> prefabAssets(AssetManager *assMan) {
return std::vector<Asset*>{
assMan->get<TextureAsset>("texture_death"),
assMan->get<TilesetAsset>("tileset_death")
assMan->get<TilesetAsset>("tileset_death"),
assMan->get<AudioAsset>("audio_test")
};
}
@ -33,6 +36,10 @@ namespace Dawn {
void prefabInit(AssetManager *man) override {
auto textureAsset = man->get<TextureAsset>("texture_death");
auto tilesetAsset = man->get<TilesetAsset>("tileset_death");
auto audioAsset = man->get<AudioAsset>("audio_test");
// Emotions
this->emotionDefault.talkSound = audioAsset;
auto meshRenderer = this->addComponent<MeshRenderer>();
auto meshHost = this->addComponent<MeshHost>();
@ -48,6 +55,8 @@ namespace Dawn {
auto tiledSprite = this->addComponent<TiledSprite>();
tiledSprite->setTilesetAndSize(&tilesetAsset->tileset);
tiledSprite->setTile(0);
this->addComponent<AudioSource>();
this->transform.setLocalPosition(glm::vec3(0, 0, 0));
}