Setup example shader.
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@ -8,7 +8,7 @@
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#include "texture.h"
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assetmanageritem_t * assetManagerLoadTexture(
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assetmanager_t *manager, assetmanagerowner_t owner, const char fileName[]
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assetmanager_t *manager, assetmanagerholder_t owner, const char fileName[]
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) {
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assetmanageritem_t *item;
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item = assetManagerItemGet(manager, fileName);
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