Setup example shader.
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@ -33,7 +33,7 @@ assetmanageritem_t * assetManagerItemAdd(
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}
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uint8_t assetManagerItemGetOrAddHolder(
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assetmanageritem_t *item, assetmanagerowner_t owner
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assetmanageritem_t *item, assetmanagerholder_t owner
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) {
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uint8_t i, firstEmpty;
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firstEmpty = 0xFF;
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@ -50,7 +50,13 @@ uint8_t assetManagerItemGetOrAddHolder(
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return firstEmpty;
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}
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bool assetManagerItemIsFinished(assetmanageritem_t *item, assetmanagerloaderdefinition_t *def) {
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bool assetManagerItemIsFinished(assetmanageritem_t *item) {
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assetmanagerloaderdefinition_t *def;
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ASSERT_NOT_NULL(item);
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def = ASSET_MANAGER_LOADERS +item->type;
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// Sync done is always done
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if(item->state == ASSET_MANAGER_STATE_SYNC_DONE) return true;
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// Only check if ASYNC is done.
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