Made emscripten work a bit better
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@ -64,7 +64,7 @@ namespace Dawn {
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*/
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shaderbufferlocation_t getBufferLocationByName(std::string name);
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virtual void compile() = 0;
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virtual void compile() override = 0;
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void bind() override;
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void setParameterBuffer(shaderbufferlocation_t location, shaderbufferslot_t slot);
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void setMatrix(shaderparameter_t parameter, glm::mat4 matrix) override;
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