Part one - removed references and smart pointers

This commit is contained in:
2022-11-11 19:08:46 -08:00
parent 4c2fc4cfcf
commit 42645883cd
76 changed files with 3899 additions and 3707 deletions

View File

@ -8,7 +8,7 @@
using namespace Dawn;
VisualNovelTextbox::VisualNovelTextbox(UICanvas &canvas) :
VisualNovelTextbox::VisualNovelTextbox(UICanvas *canvas) :
UIComponent(canvas),
border(canvas),
label(canvas)
@ -21,7 +21,7 @@ VisualNovelTextbox::VisualNovelTextbox(UICanvas &canvas) :
this->label.startQuad = 0;
this->label.quadCount = 0;
this->canvas.getScene().eventSceneUnpausedUpdate.addListener(
this->canvas->getScene()->eventSceneUnpausedUpdate.addListener(
this, &VisualNovelTextbox::textboxOnSceneUpdate
);
}
@ -53,15 +53,15 @@ void VisualNovelTextbox::updatePositions() {
}
void VisualNovelTextbox::textboxOnSceneUpdate() {
DawnGame &game = this->canvas.getGame();
DawnGame *game = this->canvas->getGame();
if(this->hasRevealedAllCurrentCharacters()) {
if(this->hasRevealedAllCharacters()) {
if(game.inputManager.isPressed(INPUT_BIND_ACCEPT)) {
if(game->inputManager.isPressed(INPUT_BIND_ACCEPT)) {
this->eventClose.invoke();
}
} else {
if(game.inputManager.isPressed(INPUT_BIND_ACCEPT)) {
if(game->inputManager.isPressed(INPUT_BIND_ACCEPT)) {
this->lineCurrent += this->getCountOfVisibleLines();
this->label.startQuad = 0;
for(int32_t i = 0; i < this->lineCurrent; i++) {
@ -90,10 +90,10 @@ void VisualNovelTextbox::textboxOnSceneUpdate() {
}
auto lastTimeCharacter = (int32_t)mathFloorFloat(this->timeCharacter);
if(game.inputManager.isDown(INPUT_BIND_ACCEPT)) {
this->timeCharacter += game.timeManager.delta * VISUAL_NOVEL_TEXTBOX_SPEED_FASTER;
if(game->inputManager.isDown(INPUT_BIND_ACCEPT)) {
this->timeCharacter += game->timeManager.delta * VISUAL_NOVEL_TEXTBOX_SPEED_FASTER;
} else {
this->timeCharacter += game.timeManager.delta * VISUAL_NOVEL_TEXTBOX_SPEED;
this->timeCharacter += game->timeManager.delta * VISUAL_NOVEL_TEXTBOX_SPEED;
}
auto newTimeCharacter = (int32_t)mathFloorFloat(this->timeCharacter);
if(newTimeCharacter == lastTimeCharacter) return;
@ -114,7 +114,7 @@ int32_t VisualNovelTextbox::getCountOfVisibleLines() {
return this->label.measure.getLineCount();
}
void VisualNovelTextbox::drawSelf(UIShader &shader, glm::mat4 self) {}
void VisualNovelTextbox::drawSelf(UIShader *shader, glm::mat4 self) {}
void VisualNovelTextbox::setBorder(Texture *texture, glm::vec2 dimensions) {
this->border.texture = texture;
@ -156,7 +156,7 @@ bool_t VisualNovelTextbox::hasRevealedAllCharacters() {
}
VisualNovelTextbox::~VisualNovelTextbox() {
this->canvas.getScene().eventSceneUnpausedUpdate.removeListener(
this->canvas->getScene()->eventSceneUnpausedUpdate.removeListener(
this, &VisualNovelTextbox::textboxOnSceneUpdate
);
}

View File

@ -22,7 +22,7 @@ namespace Dawn {
float_t timeCharacter = 0.0f;
void updatePositions() override;
void drawSelf(UIShader &shader, glm::mat4 selfTransform) override;
void drawSelf(UIShader *shader, glm::mat4 selfTransform) override;
/**
* Listens for scene updates.
@ -44,17 +44,12 @@ namespace Dawn {
Event<> eventAllCharactersRevealed;
Event<> eventClose;
VisualNovelTextbox(UICanvas &canvas);
VisualNovelTextbox(UICanvas *canvas);
void setFont(Font *font);
void setBorder(Texture *texture, glm::vec2 dimensions);
void setText(std::string text, float_t fontSize);
bool_t hasRevealedAllCurrentCharacters();
bool_t hasRevealedAllCharacters();
~VisualNovelTextbox();
};
}