Part one - removed references and smart pointers

This commit is contained in:
2022-11-11 19:08:46 -08:00
parent 4c2fc4cfcf
commit 42645883cd
76 changed files with 3899 additions and 3707 deletions

View File

@ -1,52 +1,51 @@
// Copyright (c) 2022 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "UICanvas.hpp"
#include "scene/Scene.hpp"
#include "ui/UIComponent.hpp"
#include "game/DawnGame.hpp"
using namespace Dawn;
std::shared_ptr<UICanvas> UICanvas::createCanvas(std::shared_ptr<Scene> scene) {
auto item = scene->createSceneItem();
return item->addComponent<UICanvas>();
}
UICanvas::UICanvas(SceneItem &item) : SceneItemComponent(item) {
}
float_t UICanvas::getWidth() {
return this->getGame().renderManager.getBackBuffer().getWidth();
}
float_t UICanvas::getHeight() {
return this->getGame().renderManager.getBackBuffer().getHeight();
}
void UICanvas::onStart() {
std::cout << "Canvas event" << std::endl;
this->getGame().renderManager.getBackBuffer()
.eventRenderTargetResized.addListener(this, &UICanvas::onBackBufferResize)
;
}
void UICanvas::onBackBufferResize(
RenderTarget &target,
float_t width,
float_t height
) {
auto it = this->children.begin();
while(it != this->children.end()) {
(*it)->updatePositions();
++it;
}
}
UICanvas::~UICanvas() {
this->getGame().renderManager.getBackBuffer()
.eventRenderTargetResized.removeListener(this, &UICanvas::onBackBufferResize)
;
// Copyright (c) 2022 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "UICanvas.hpp"
#include "scene/Scene.hpp"
#include "ui/UIComponent.hpp"
#include "game/DawnGame.hpp"
using namespace Dawn;
UICanvas * UICanvas::createCanvas(Scene *scene) {
auto item = scene->createSceneItem();
return item->addComponent<UICanvas>();
}
UICanvas::UICanvas(SceneItem *item) : SceneItemComponent(item) {
}
float_t UICanvas::getWidth() {
return this->getGame()->renderManager.getBackBuffer()->getWidth();
}
float_t UICanvas::getHeight() {
return this->getGame()->renderManager.getBackBuffer()->getHeight();
}
void UICanvas::onStart() {
this->getGame()->renderManager.getBackBuffer()->eventRenderTargetResized
.addListener(this, &UICanvas::onBackBufferResize)
;
}
void UICanvas::onBackBufferResize(
RenderTarget *target,
float_t width,
float_t height
) {
auto it = this->children.begin();
while(it != this->children.end()) {
(*it)->updatePositions();
++it;
}
}
UICanvas::~UICanvas() {
this->getGame()->renderManager.getBackBuffer()->eventRenderTargetResized
.removeListener(this, &UICanvas::onBackBufferResize)
;
}