Part one - removed references and smart pointers
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@ -1,83 +1,83 @@
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// Copyright (c) 2022 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "scene/SceneItemComponent.hpp"
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#include "display/RenderTarget.hpp"
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namespace Dawn {
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enum CameraType {
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CAMERA_TYPE_ORTHONOGRAPHIC,
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CAMERA_TYPE_PERSPECTIVE
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};
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class Camera : public SceneItemComponent {
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protected:
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std::shared_ptr<RenderTarget> target = nullptr;
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void onRenderTargetResize(RenderTarget &target, float_t w, float_t h);
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public:
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glm::mat4 projection;
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// Perspective
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enum CameraType type = CAMERA_TYPE_PERSPECTIVE;
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float_t fov = 0.785398f;// 45 degrees
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// Ortho
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float_t orthoLeft = 0.0f;
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float_t orthoRight = 1.0f;
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float_t orthoBottom = 0.0f;
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float_t orthoTop = 1.0f;
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// Shared
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float_t clipNear = 0.001f;
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float_t clipFar = 100.0f;
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/**
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* Create a new Camera Component.
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*
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* @param item SceneItem that this component belongs to.
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*/
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Camera(SceneItem &item);
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/**
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* Updates the projection matrix.
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*/
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void updateProjection();
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/**
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* Returns the intended render target for this camera to render to, will
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* automatically revert to the back buffer if no frame buffer is provided.
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*
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* @return The target render target framebuffer.
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*/
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RenderTarget & getRenderTarget();
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/**
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* Updates the render target for the camera to use.
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*
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* @param renderTarget Render target for this camera to draw to.
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*/
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void setRenderTarget(std::shared_ptr<RenderTarget> renderTarget);
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/**
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* Returs the aspect ratio of the camera.
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*
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* @return The aspect ratio of the camera.
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*/
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float_t getAspect();
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/**
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* Event triggered by the scene item when the item is added to the scene.
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*/
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void onStart() override;
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/**
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* Disposes a previously initialized camera.
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*/
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~Camera();
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};
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// Copyright (c) 2022 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "scene/SceneItemComponent.hpp"
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#include "display/RenderTarget.hpp"
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namespace Dawn {
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enum CameraType {
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CAMERA_TYPE_ORTHONOGRAPHIC,
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CAMERA_TYPE_PERSPECTIVE
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};
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class Camera : public SceneItemComponent {
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protected:
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RenderTarget *target = nullptr;
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void onRenderTargetResize(RenderTarget *target, float_t w, float_t h);
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public:
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glm::mat4 projection;
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// Perspective
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enum CameraType type = CAMERA_TYPE_PERSPECTIVE;
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float_t fov = 0.785398f;// 45 degrees
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// Ortho
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float_t orthoLeft = 0.0f;
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float_t orthoRight = 1.0f;
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float_t orthoBottom = 0.0f;
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float_t orthoTop = 1.0f;
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// Shared
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float_t clipNear = 0.001f;
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float_t clipFar = 100.0f;
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/**
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* Create a new Camera Component.
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*
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* @param item SceneItem that this component belongs to.
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*/
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Camera(SceneItem *item);
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/**
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* Updates the projection matrix.
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*/
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void updateProjection();
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/**
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* Returns the intended render target for this camera to render to, will
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* automatically revert to the back buffer if no frame buffer is provided.
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*
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* @return The target render target framebuffer.
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*/
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RenderTarget * getRenderTarget();
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/**
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* Updates the render target for the camera to use.
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*
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* @param renderTarget Render target for this camera to draw to.
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*/
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void setRenderTarget(RenderTarget *renderTarget);
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/**
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* Returs the aspect ratio of the camera.
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*
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* @return The aspect ratio of the camera.
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*/
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float_t getAspect();
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/**
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* Event triggered by the scene item when the item is added to the scene.
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*/
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void onStart() override;
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/**
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* Disposes a previously initialized camera.
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*/
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~Camera();
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};
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}
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