Added AABB Point

This commit is contained in:
2021-08-17 08:25:20 -07:00
parent 0557ba3274
commit 41c460b90b
20 changed files with 310 additions and 55 deletions

View File

@ -25,11 +25,11 @@ void frameBufferInit(framebuffer_t *fb, int32_t w, int32_t h) {
// Render Buffer
glGenRenderbuffers(1, &fb->rboId);
glBindRenderbuffer(GL_RENDERBUFFER, fb->rboId);
// glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, w, h);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, w, h);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
// glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
// GL_RENDERBUFFER, fb->rboId
// );
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, fb->rboId
);
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
uint32_t error;

View File

@ -18,7 +18,7 @@ void renderInit() {
glDepthMask(GL_TRUE);
glDepthFunc(GL_LEQUAL);
glClearColor(1.0, 0, 0, 1.0);
glClearColor(0,0,0, 1.0);
}
void renderFrameStart(render_t *render) {