Added AABB Point
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@ -19,6 +19,10 @@
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#define INPUT_DEBUG_PLUS (inputbind_t)0x08
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#define INPUT_DEBUG_MINUS (inputbind_t)0x09
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/** Reserved Inputs (Starts at 64) */
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#define INPUT_MOUSE_X (inputbind_t)0x40
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#define INPUT_MOUSE_Y (inputbind_t)0x41
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/** Real Inputs (Starts at 128/0x80) */
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#define INPUT_UP (inputbind_t)0x80
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#define INPUT_DOWN (inputbind_t)0x81
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@ -26,9 +30,8 @@
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#define INPUT_RIGHT (inputbind_t)0x83
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#define INPUT_ACCEPT (inputbind_t)0x84
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#define INPUT_BIND_COUNT 0xFF
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#define INPUT_SOURCE_COUNT 0xFF
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#define INPUT_SOURCE_COUNT 1024
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/**
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* Input Bind, a specific action bind reference for the game engine to use.
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@ -41,7 +44,7 @@ typedef uint8_t inputbind_t;
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* hell this number refers to. For most platforms it will be an input, such as a
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* keyboard scancode or a (pad number * button count) + button.
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*/
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typedef uint8_t inputsource_t;
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typedef uint16_t inputsource_t;
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/**
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* Value that represents the state of an input. Defined as 0-1 where 0 is set
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