About to add evet
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@ -21,7 +21,8 @@ void Game::init() {
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nextFrameScene = std::make_shared<Scene>(shared_from_this(), initialScene);
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}
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void Game::update(float_t delta) {
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void Game::update() {
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timeManager.update();
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renderHost.update(shared_from_this());
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if(nextFrameScene) {
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