Event Work
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@ -11,11 +11,11 @@
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#include "ui/PokerGameTextbox.hpp"
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#include "visualnovel/VisualNovelManager.hpp"
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#include "visualnovel/events/VisualNovelTextboxEvent.hpp"
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#include "visualnovel/events/VisualNovelPauseEvent.hpp"
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#include "visualnovel/events/VisualNovelFadeEvent.hpp"
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#include "poker/PokerGame.hpp"
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#include "visualnovel/events/PokerBetLoopEvent.hpp"
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#include "visualnovel/events/PokerInitialEvent.hpp"
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#include "visualnovel/events/SimpleLoopEvent.hpp"
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#include "ui/PokerPlayerDisplay.hpp"
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#include "prefabs/VNPenny.hpp"
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@ -45,7 +45,6 @@ namespace Dawn {
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// UI
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auto canvas = UICanvas::createCanvas(this);
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auto textbox = PokerGameTextbox::create(canvas);
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auto vnFader = VisualNovelFader::create(canvas);
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// VN Manager
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auto vnManagerItem = this->createSceneItem();
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@ -62,10 +61,16 @@ namespace Dawn {
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uiPlayer->setTransform(UI_COMPONENT_ALIGN_START, UI_COMPONENT_ALIGN_START, glm::vec4(i * 220, 0, 220, 200), 0);
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uiPlayer->setPlayer(player->getComponent<PokerPlayer>());
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}
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auto vnFader = VisualNovelFader::create(canvas);
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auto betting = vnManager
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->setEvent(new VisualNovelFadeEvent(
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vnManager, COLOR_BLACK, true, &easeOutCubic, 5.0f
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vnManager, COLOR_BLACK, true, &easeOutCubic, 0.0f
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))
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->then(new VisualNovelPauseEvent(vnManager, 1.0f))
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->then(new VisualNovelFadeEvent(
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vnManager, COLOR_BLACK, false, &easeOutCubic, 1.0f
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))
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->then(new VisualNovelTextboxEvent(vnManager, "Starting Game"))
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->then(new PokerNewGameEvent(vnManager))
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