Event Work
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@ -126,8 +126,12 @@ void RenderPipeline::renderUI(
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// Clear / Bind / Update the render target.
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renderTarget->bind();
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renderTarget->clear(
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RENDER_TARGET_CLEAR_FLAG_DEPTH |
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RENDER_TARGET_CLEAR_FLAG_COLOR
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);
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this->renderManager->setRenderFlags(
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RENDER_MANAGER_RENDER_FLAG_BLEND
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RENDER_MANAGER_RENDER_FLAG_BLEND
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);
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// Prepare the UI Shader
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@ -138,7 +142,7 @@ void RenderPipeline::renderUI(
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shader->setUICamera(transform, projection);
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// Render the children
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glm::mat4 rootMatrix = canvas->transform->getWorldTransform();
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glm::mat4 rootMatrix = canvas->transform->getWorldTransform();
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auto it = canvas->children.begin();
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while(it != canvas->children.end()) {
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(*it)->draw(shader, rootMatrix);
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