Moving Unity walk system over (incomplete)
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@ -6,7 +6,7 @@
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<BoxCollider />
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<EntityHealth />
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<EntityMove walkSpeed="30" />
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<EntityRandomWalk />
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<!-- <EntityRandomWalk /> -->
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<child position="0, 0, -0.6">
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<MeshRenderer />
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@ -6,6 +6,9 @@
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<EntityHealth />
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<EntityFaction faction="FACTION_ENEMY" />
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<EntityAIWalk mode="ENTITY_AI_WALK_MODE_WANDER" />
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<EntityMove />
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<CharacterController2D />
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<BoxCollider />
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