Managing to get GBM working

This commit is contained in:
2021-08-16 01:38:35 -04:00
parent 42734a62c9
commit 40a7041295
10 changed files with 739 additions and 23 deletions

View File

@@ -4,7 +4,7 @@
# https://opensource.org/licenses/MIT
#################################### CMAKE #####################################
cmake_minimum_required(VERSION 3.15)
cmake_minimum_required(VERSION 3.13)
set(CMAKE_C_STANDARD 99)
set(CMAKE_C_STANDARD_REQUIRED ON)
@@ -14,15 +14,19 @@ include(FetchContent)
#Vars
set(DEPS_DIR "${PROJECT_BINARY_DIR}/_deps")
set(SDL2_DIR ${CMAKE_CURRENT_LIST_DIR}/lib/SDL2)
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/modules)
# set(SDL2_DIR ${CMAKE_CURRENT_LIST_DIR}/lib/SDL2)
################################## Settings ####################################
# Platform Settings
set(SETTING_PLATFORM_GLFW 1)
set(SETTING_PLATFORM_SDL 2)
set(SETTING_PLATFORM SETTING_PLATFORM_SDL)
set(SETTING_PLATFORM_GBM 3)
set(SETTING_PLATFORM SETTING_PLATFORM_GBM)
set(SETTING_USE_GLAD 1)
set(SETTING_USE_GLAD 0)
# Game Settings
set(SETTING_GAME_POKER 1)
@@ -57,12 +61,22 @@ if(${SETTING_PLATFORM} EQUAL ${SETTING_PLATFORM_SDL})
list(APPEND HEADER_FILES ${HDRS})
endif()
# GBM Sources
if(${SETTING_PLATFORM} EQUAL ${SETTING_PLATFORM_GBM})
file(GLOB_RECURSE SRC ${CMAKE_SOURCE_DIR}/platform/gbm/*.c)
file(GLOB_RECURSE HDRS ${CMAKE_SOURCE_DIR}/platform/gbm/*.h)
list(APPEND SOURCE_FILES ${SRC})
list(APPEND HEADER_FILES ${HDRS})
endif()
file(COPY ${CMAKE_CURRENT_LIST_DIR}/assets DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
##################################### LIBS #####################################
include_directories(${CMAKE_SOURCE_DIR}/lib/stb)
include_directories(${CMAKE_SOURCE_DIR}/include)
include_directories(${CMAKE_CURRENT_BINARY_DIR})
include_directories(/usr/lib/aarch64-linux-gnu/)
################################## EXECUTABLE ##################################
add_executable(${PROJECT_NAME} ${HEADER_FILES} ${SOURCE_FILES})
@@ -72,6 +86,7 @@ add_executable(${PROJECT_NAME} ${HEADER_FILES} ${SOURCE_FILES})
# Math
if(NOT WIN32)
target_link_libraries(${PROJECT_NAME} m)
target_link_libraries(${PROJECT_NAME} ${CMAKE_DL_LIBS})
endif()
# GLAD
@@ -95,22 +110,31 @@ endif()
# SDL
if(${SETTING_PLATFORM} EQUAL ${SETTING_PLATFORM_SDL})
# add_subdirectory(${CMAKE_SOURCE_DIR}/lib/glad)
# target_link_libraries(${PROJECT_NAME} glad)
find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} ${SDL2_LIBRARIES})
endif()
# CGLM
if(NOT cglm_FOUND)
FetchContent_Declare(
cglm
GIT_REPOSITORY https://github.com/recp/cglm
GIT_TAG v0.8.3
)
FetchContent_MakeAvailable(cglm)
#GBM
if(${SETTING_PLATFORM} EQUAL ${SETTING_PLATFORM_GBM})
find_package(Libdrm REQUIRED)
find_package(gbm REQUIRED)
target_link_libraries(${PROJECT_NAME} Libdrm::Libdrm)
target_link_libraries(${PROJECT_NAME} gbm::gbm)
target_link_libraries(${PROJECT_NAME} EGL GLESv2)
endif()
# CGLM
add_subdirectory(${CMAKE_SOURCE_DIR}/lib/cglm)
# if(NOT cglm_FOUND)
# FetchContent_Declare(
# cglm
# GIT_REPOSITORY https://github.com/recp/cglm
# GIT_TAG v0.8.3
# )
# FetchContent_MakeAvailable(cglm)
# endif()
target_link_libraries(${PROJECT_NAME} cglm)
# OpenGL