Fixed dynamic asset loading.
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@ -24,6 +24,7 @@ add_subdirectory(scenes)
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# Assets
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tool_language(language_en locale/en.csv)
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tool_language(language_fr locale/fr.csv)
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tool_texture(texture_test texture_test.png)
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tool_texture(texture_city_day borrowed/city_day.png)
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tool_texture(texture_city_night borrowed/city_night.png)
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@ -42,6 +43,7 @@ tool_truetype(truetype_ark
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add_dependencies(${DAWN_TARGET_NAME}
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language_en
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language_fr
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texture_test
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tileset_penny
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truetype_ark
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@ -30,6 +30,7 @@ int32_t DawnGame::init() {
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}
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int32_t DawnGame::update(float_t delta) {
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this->assetManager.update();
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this->inputManager.update();
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this->timeManager.update(delta);
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@ -39,6 +39,10 @@ namespace Dawn {
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auto start = new VisualNovelChangeSimpleBackgroundEvent(
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vnManager, &texture->texture
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);
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struct Locale loc;
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loc.language = "fr";
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this->game->localeManager.setLocale(loc);
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start
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->then(new VisualNovelTextboxEvent(vnManager, "test"))
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