Fixed dynamic asset loading.
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@ -89,6 +89,7 @@ void UILabel::setTransform(
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}
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void UILabel::onLanguageUpdated() {
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std::cout << "LANG UPDATED" << std::endl;
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this->needsRebuffering = true;
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if(key.size() > 0 && this->getGame()->localeManager.getString(key).size()>0){
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this->hasText = true;
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