Switched map loops to weakptrs
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@ -18,7 +18,6 @@ void Camera::onInit() {
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}
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void Camera::onDispose() {
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std::cout << "Camera Disposing" << std::endl;
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renderTarget = nullptr;
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}
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@ -15,7 +15,6 @@ SceneItem::SceneItem(const std::weak_ptr<Scene> scene) :
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SceneItemTransform(),
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SceneItemComponents()
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{
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std::cout << "Scene Item Initializing" << std::endl;
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SCENE_ITEMS_ACTIVE++;
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}
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@ -41,6 +40,5 @@ void SceneItem::remove() {
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}
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SceneItem::~SceneItem() {
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std::cout << "Scene Item Disposing" << std::endl;
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SCENE_ITEMS_ACTIVE--;
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}
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