The fruits of my labor
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@ -16,12 +16,10 @@ namespace Dawn {
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public:
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void compile() override;
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std::vector<struct ShaderPass> getItemPasses(
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MeshRenderer *mesh, Material *material
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) override;
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void setGlobalParameters(
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glm::mat4 cameraProjection, glm::mat4 cameraView
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std::vector<struct ShaderPassItem> getPassItems(
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Mesh *mesh,
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Material *material,
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Camera *camera
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) override;
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};
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}
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