Reworking everything about shaders.

This commit is contained in:
2021-12-07 09:06:28 -08:00
parent 17b066e676
commit 3d8b67cca5
46 changed files with 264 additions and 170 deletions

View File

@ -11,12 +11,12 @@
#include "../../display/primitive/primitive.h"
#include "../../display/primitive/quad.h"
#include "../../display/primitive/cube.h"
#include "../../display/shader.h"
#include "../../display/shaderprogram.h"
typedef struct {
engine_t engine;
camera_t camera;
shader_t shader;
shaderprogram_t shader;
primitive_t quad;
assetmanagerowner_t owner;
assetmanageritem_t *item;