Reworking everything about shaders.
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@ -11,12 +11,12 @@
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#include "../../display/primitive/primitive.h"
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#include "../../display/primitive/quad.h"
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#include "../../display/primitive/cube.h"
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#include "../../display/shader.h"
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#include "../../display/shaderprogram.h"
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typedef struct {
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engine_t engine;
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camera_t camera;
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shader_t shader;
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shaderprogram_t shader;
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primitive_t quad;
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assetmanagerowner_t owner;
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assetmanageritem_t *item;
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