Reworking everything about shaders.
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39
src/display/ui/label.c
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39
src/display/ui/label.c
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/**
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* Copyright (c) 2021 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "label.h"
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void labelInit(label_t *label) {
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label->fontSize = FONT_SIZE_DEFAULT;
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label->font = NULL;
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label->maxWidth = -1;
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label->primitive.verticeCount = 0;
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}
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void labelSetText(label_t *label, font_t *font, char *text) {
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if(label->primitive.verticeCount != 0) {
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primitiveDispose(&label->primitive);
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label->primitive.verticeCount = 0;
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}
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label->font = font;
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fontTextBuffer(
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font, &label->primitive, &label->info, text,
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label->maxWidth, label->fontSize
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);
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}
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void labelRender(label_t *label, shaderprogram_t *shader, float x, float y) {
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if(label->primitive.verticeCount == 0) return;
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shaderUsePosition(shader, x,y,0, 0,0,0);
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shaderUseTexture(shader, &label->font->texture);
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primitiveDraw(&label->primitive, 0, -1);
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}
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void labelDispose(label_t *label) {
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primitiveDispose(&label->primitive);
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}
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