Moved display items to GL folder
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@ -4,10 +4,23 @@
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "display/shader/IShader.hpp"
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#include "dawn.hpp"
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#include "dawnopengl.hpp"
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namespace Dawn {
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enum class ShaderParameterType {
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VEC2,
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VEC3,
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VEC4,
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MAT3,
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MAT4,
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COLOR,
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FLOAT,
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INT,
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TEXTURE,
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BOOLEAN
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};
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struct ShaderParameter {
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std::string name;
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size_t offset;
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