Disconnected world code temporarily.
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46
temp/include/world/map/map.h
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46
temp/include/world/map/map.h
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/**
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* Copyright (c) 2021 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "../../libs.h"
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#include "tile.h"
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#include "chunk.h"
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#include "../../display/texture.h"
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#include "../../display/tileset.h"
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/** Width of map (in chunks) */
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#define MAP_WIDTH 3
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/** Height of map (in chunks) */
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#define MAP_HEIGHT MAP_WIDTH
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/** Depth of map (in chunks) */
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#define MAP_DEPTH 2
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/** Count of chunks in the world */
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#define MAP_CHUNK_COUNT MAP_WIDTH * MAP_HEIGHT * MAP_DEPTH
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#define MAP_ASSET_TEXTURE "world/tileset.png"
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typedef struct {
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/** Tile definitions */
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tiledef_t *tileDefinitions;
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/** Tileset predivided */
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tileset_t *tileset;
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/** Texture of the tileset */
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texture_t *texture;
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/** Current (chunk) coordinates of the first chunk in the chunk list */
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int32_t x, y, z;
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/** Current chunk list, ordered */
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chunk_t *chunkList[MAP_CHUNK_COUNT];
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/** Chunk array, unordered */
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chunk_t chunks[MAP_CHUNK_COUNT];
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} map_t;
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extern map_t MAP_STATE;
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