Disconnected world code temporarily.
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79
temp/include/world/entity/entity.h
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79
temp/include/world/entity/entity.h
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/**
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* Copyright (c) 2021 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "../../libs.h"
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#include "../../display/spritebatch.h"
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#include "../../display/texture.h"
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#include "../../display/tileset.h"
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/** Entity Texture Information */
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#define ENTITY_ASSET_TEXTURE "world/entity.png"
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#define ENTITY_WIDTH 32
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#define ENTITY_HEIGHT ENTITY_WIDTH
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/** Entity ID Definitions */
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#define ENTITY_TYPE_NULL 0x00
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#define ENTITY_TYPE_PLAYER 0x01
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/** Max count of entities in the world */
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#define ENTITY_COUNT 64
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/** Count of different types of entities */
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#define ENTITY_TYPE_COUNT ENTITY_TYPE_PLAYER + 1
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#define ENTITY_DIRECTION_SOUTH 0x00
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#define ENTITY_DIRECTION_NORTH 0x01
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#define ENTITY_DIRECTION_WEST 0x02
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#define ENTITY_DIRECTION_EAST 0x03
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#define ENTITY_STATE_WALKING 0x01
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/** Unique Entity ID */
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typedef uint8_t entityid_t;
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/** Unique Entity ID for the Entity Type */
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typedef uint8_t entitytypeid_t;
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/** Entity Definition */
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typedef struct {
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entitytypeid_t type;
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int32_t gridX, gridY, gridZ;
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int32_t oldGridX, oldGridY, oldGridZ;
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float positionX, positionY, positionZ;
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uint8_t direction;
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uint32_t state;
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} entity_t;
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/** Definition for an entity type */
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typedef struct {
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void (*entityInit)(entityid_t entityId, entity_t *entity);
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void (*entityUpdate)(entityid_t entityId, entity_t *entity);
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void (*entityRender)(entityid_t entityId, entity_t *entity);
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void (*entityDispose)(entityid_t entityId, entity_t *entity);
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} entitytype_t;
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/** Entity State Management */
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typedef struct {
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/** Entities within the state */
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entity_t entities[ENTITY_COUNT];
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/** Sprite Batch in the state */
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spritebatch_t *spriteBatch;
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/** Texture for entities */
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texture_t *texture;
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/** Divided Tileset for entities */
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tileset_t *tileset;
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} entitystate_t;
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/** Global Entity State */
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extern entitystate_t ENTITY_STATE;
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/** Global Entity Type Definitions */
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extern entitytype_t ENTITY_TYPES[ENTITY_TYPE_COUNT];
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