Added additional tests.
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@@ -169,7 +169,6 @@ bool pokerPlayerDoesNeedToBetThisRound(poker2_t *poker, uint8_t playerIndex) {
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uint8_t pokerPlayerGetRemainingBetter(poker2_t *poker) {
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uint8_t i, j;
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poker2player_t *player;
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for(i = 0; i < poker->playerCount; i++) {
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j = (i + poker->playerBigBlind + 1) % poker->playerCount;
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@@ -180,7 +179,6 @@ uint8_t pokerPlayerGetRemainingBetter(poker2_t *poker) {
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uint8_t pokerPlayerGetNextBetter(poker2_t *poker, uint8_t current) {
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uint8_t i, j;
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poker2player_t *player;
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for(i = 0; i < poker->playerCount; i++) {
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j = (i + current + 1) % poker->playerCount;
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@@ -212,6 +210,10 @@ void pokerPlayerBet(poker2_t *poker, uint8_t playerIndex, int32_t chips) {
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);
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}
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bool pokerPlayerCanCheck(poker2_t *poker, poker2player_t *player) {
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return pokerGetCallValue(poker) <= player->currentBet;
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}
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poker2turn_t pokerTurnFold(poker2_t *poker, uint8_t player) {
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return (poker2turn_t){
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.chips = 0,
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@@ -244,4 +246,240 @@ poker2turn_t pokerTurnBet(poker2_t *poker, uint8_t playerIndex, int32_t chips) {
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}
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return turn;
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}
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// Winning
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void pokerHandGetFull(
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poker2_t *poker, poker2player_t *player, card_t cards[POKER_WINNING_FULL_SIZE]
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) {
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uint8_t i;
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// Add the dealer hand
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for(i = 0; i < poker->communitySize; i++) {
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cards[i] = poker->community[i];
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}
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// Add the player hand
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for(i = 0; i < player->cardCount; i++) {
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cards[i+poker->communitySize] = player->cards[i];
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}
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}
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void debug_WinnerFillRemaining(poker2playerwinning_t *winning) {
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uint8_t i, highest, current;
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card_t highestCard, currentCard;
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// Set the kicker
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winning->kicker = 0xFF;
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// Fill the remaining cards
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while(winning->setSize < POKER_WINNING_SET_SIZE) {
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highest = 0xFF;
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for(i = 0; i < winning->fullSize; i++) {
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currentCard = winning->full[i];
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if(cardContains(winning->set, winning->setSize, currentCard) != -1) {
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continue;
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}
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if(highest == 0xFF) {
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highestCard = currentCard;
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highest = cardGetNumber(highestCard);
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} else {
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current = cardGetNumber(currentCard);
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if(current != CARD_ACE && current < highest) continue;
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highestCard = currentCard;
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highest = current;
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}
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}
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if(highest == 0xFF) break;
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winning->set[winning->setSize++] = highestCard;
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}
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cardHandSort(winning->set, winning->setSize);
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}
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void pokerWinnerGetForPlayer(
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poker2_t *poker, poker2player_t *player, poker2playerwinning_t *winning
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) {
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uint8_t i, j, l;
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int32_t index;
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card_t card;
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uint8_t number, suit, pairCount;
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int32_t pairs[CARD_SUIT_COUNT];
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// Get the full poker hand (should be a 7 card hand, but MAY not be)
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winning->fullSize = poker->communitySize + player->cardCount;
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pokerHandGetFull(poker, player, winning->full);
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cardHandSort(winning->full, winning->fullSize);
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// Reset the winning status.
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winning->setSize = 0;
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//////////////////////// Now look for the winning set ////////////////////////
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// Royal / Straight Flush
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for(i = 0; i < winning->fullSize; i++) {
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card = winning->full[i];
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number = cardGetNumber(card);
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if(number < CARD_FIVE) continue;
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suit = cardGetSuit(card);
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winning->setSize = 1;
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// Now look for the matching cards (Reverse order to order from A to 10)
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for(j = 1; j <= 4; j++) {
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l = number == CARD_FIVE && j == 4 ? CARD_ACE : number - j;//Ace low.
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index = cardContains(winning->full, winning->fullSize, cardGet(l, suit));
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if(index == -1) break;
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winning->set[j] = winning->full[index];
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winning->setSize++;
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}
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// Check if has all necessary cards.
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if(winning->setSize < POKER_WINNING_SET_SIZE) continue;
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// Add self to array
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winning->set[0] = winning->full[i];
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winning->type = (
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number == CARD_ACE ? POKER_WINNING_TYPE_ROYAL_FLUSH :
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POKER_WINNING_TYPE_STRAIGHT_FLUSH
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);
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return;
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}
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// Four of a kind.
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winning->setSize = 0;
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for(i = 0; i < winning->fullSize; i++) {
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card = winning->full[i];
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number = cardGetNumber(card);
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pairCount = cardCountPairs(winning->full, winning->fullSize, number, pairs);
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if(pairCount < CARD_SUIT_COUNT) continue;
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winning->setSize = pairCount;
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for(j = 0; j < pairCount; j++) winning->set[j] = winning->full[pairs[j]];
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winning->type = POKER_WINNING_TYPE_FOUR_OF_A_KIND;
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debug_WinnerFillRemaining(winning);
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return;
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}
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// Full House
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winning->setSize = 0;
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for(i = 0; i < winning->fullSize; i++) {
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// Check we haven't already added this card.
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card = winning->full[i];
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if(cardContains(winning->set, winning->setSize, card) != -1) continue;
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number = cardGetNumber(card);
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pairCount = cardCountPairs(winning->full, winning->fullSize, number, pairs);
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// Did we find either two pair or three pair?
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if(pairCount != 2 && pairCount != 3) continue;
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if(winning->setSize == 3) pairCount = 2;//Clamp to 5 max.
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// Copy found pairs.
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for(j = 0; j < pairCount; j++) {
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winning->set[winning->setSize + j] = winning->full[pairs[j]];
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}
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winning->setSize += pairCount;
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// Winned?
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if(winning->setSize != POKER_WINNING_SET_SIZE) continue;
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winning->type = POKER_WINNING_TYPE_FULL_HOUSE;
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printf("Full House\n");
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return;
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}
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// Flush (5 same suit)
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for(i = 0; i < winning->fullSize; i++) {
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card = winning->full[i];
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suit = cardGetSuit(card);
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winning->setSize = 1;
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for(j = i+1; j < winning->fullSize; j++) {
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if(cardGetSuit(winning->full[j]) != suit) continue;
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winning->set[winning->setSize] = winning->full[j];
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winning->setSize++;
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if(winning->setSize == POKER_WINNING_SET_SIZE) break;
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}
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if(winning->setSize < POKER_WINNING_SET_SIZE) continue;
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winning->set[0] = winning->full[0];
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winning->type = POKER_WINNING_TYPE_FLUSH;
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return;
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}
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// Straight (sequence any suit)
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winning->setSize = 0;
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for(i = 0; i < winning->fullSize; i++) {
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card = winning->full[i];
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number = cardGetNumber(card);
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if(number < CARD_FIVE) continue;
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winning->setSize = 1;
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for(j = 1; j <= 4; j++) {
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l = number == CARD_FIVE && j == 4 ? CARD_ACE : number - j;//Ace low.
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index = cardContainsNumber(winning->full, winning->fullSize, l);
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if(index == -1) break;
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winning->set[j] = winning->full[index];
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winning->setSize++;
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}
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// Check if has all necessary cards.
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if(winning->setSize < POKER_WINNING_SET_SIZE) continue;
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winning->set[0] = winning->full[i];
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winning->type = POKER_WINNING_TYPE_STRAIGHT;
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return;
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}
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// Three of a kind
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winning->setSize = 0;
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for(i = 0; i < winning->fullSize; i++) {
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card = winning->full[i];
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number = cardGetNumber(card);
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pairCount = cardCountPairs(winning->full, winning->fullSize, number, pairs);
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if(pairCount != 3) continue;
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winning->setSize = pairCount;
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for(j = 0; j < pairCount; j++) winning->set[j] = winning->full[pairs[j]];
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winning->type = POKER_WINNING_TYPE_THREE_OF_A_KIND;
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debug_WinnerFillRemaining(winning);
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return;
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}
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// Two Pair
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winning->setSize = 0;
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for(i = 0; i < winning->fullSize; i++) {
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card = winning->full[i];// Check we haven't already added this card.
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if(cardContains(winning->set, winning->setSize, card) != -1) {
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continue;
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}
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number = cardGetNumber(card);
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pairCount = cardCountPairs(winning->full, winning->fullSize, number, pairs);
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if(pairCount != 2) continue;
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for(j = 0; j < pairCount; j++) {
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winning->set[j] = winning->full[winning->setSize + pairs[j]];
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}
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// arrayCopy(sizeof(int32_t), pairs, pairCount, winning->set+winning->setSize);
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winning->setSize += pairCount;
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if(winning->setSize != 4) continue;
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winning->type = POKER_WINNING_TYPE_TWO_PAIR;
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debug_WinnerFillRemaining(winning);
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return;
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}
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// Pair
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if(winning->setSize == 2) {
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winning->type = POKER_WINNING_TYPE_PAIR;
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debug_WinnerFillRemaining(winning);
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return;
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}
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// High card
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winning->setSize = 0;
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debug_WinnerFillRemaining(winning);
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winning->type = POKER_WINNING_TYPE_HIGH_CARD;
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return;
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}
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